Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -34,12 +34,12 @@ namespace Game.Network.Packets
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_worldPacket.WriteXYZO(Location);
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}
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public uint SceneID { get; set; }
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public uint PlaybackFlags { get; set; }
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public uint SceneInstanceID { get; set; }
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public uint SceneScriptPackageID { get; set; }
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public ObjectGuid TransportGUID { get; set; }
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public Position Location { get; set; }
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public uint SceneID;
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public uint PlaybackFlags;
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public uint SceneInstanceID;
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public uint SceneScriptPackageID;
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public ObjectGuid TransportGUID;
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public Position Location;
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}
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class CancelScene : ServerPacket
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@@ -51,7 +51,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(SceneInstanceID);
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}
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public uint SceneInstanceID { get; set; }
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public uint SceneInstanceID;
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}
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class SceneTriggerEvent : ClientPacket
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@@ -65,8 +65,8 @@ namespace Game.Network.Packets
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_Event = _worldPacket.ReadString(len);
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}
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public uint SceneInstanceID { get; set; }
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public string _Event { get; set; }
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public uint SceneInstanceID;
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public string _Event;
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}
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class ScenePlaybackComplete : ClientPacket
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@@ -78,7 +78,7 @@ namespace Game.Network.Packets
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SceneInstanceID = _worldPacket.ReadUInt32();
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}
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public uint SceneInstanceID { get; set; }
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public uint SceneInstanceID;
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}
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class ScenePlaybackCanceled : ClientPacket
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@@ -90,6 +90,6 @@ namespace Game.Network.Packets
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SceneInstanceID = _worldPacket.ReadUInt32();
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}
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public uint SceneInstanceID { get; set; }
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public uint SceneInstanceID;
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}
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}
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