Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -30,7 +30,7 @@ namespace Game.Network.Packets
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Flags = (SocialFlag)_worldPacket.ReadUInt32();
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}
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public SocialFlag Flags { get; set; }
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public SocialFlag Flags;
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}
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public class ContactList : ServerPacket
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@@ -49,8 +49,8 @@ namespace Game.Network.Packets
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Contacts.ForEach(p => p.Write(_worldPacket));
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}
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public List<ContactInfo> Contacts { get; set; }
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public SocialFlag Flags { get; set; }
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public List<ContactInfo> Contacts;
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public SocialFlag Flags;
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}
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public class FriendStatusPkt : ServerPacket
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@@ -85,15 +85,15 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Notes);
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}
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public uint VirtualRealmAddress { get; set; }
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public string Notes { get; set; }
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public Class ClassID { get; set; } = Class.None;
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public FriendStatus Status { get; set; }
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public ObjectGuid Guid { get; set; }
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public ObjectGuid WowAccountGuid { get; set; }
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public uint Level { get; set; }
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public uint AreaID { get; set; }
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public FriendsResult FriendResult { get; set; }
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public uint VirtualRealmAddress;
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public string Notes;
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public Class ClassID = Class.None;
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public FriendStatus Status;
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public ObjectGuid Guid;
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public ObjectGuid WowAccountGuid;
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public uint Level;
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public uint AreaID;
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public FriendsResult FriendResult;
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}
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public class AddFriend : ClientPacket
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@@ -108,7 +108,7 @@ namespace Game.Network.Packets
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Notes = _worldPacket.ReadString(noteslength);
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}
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public string Notes { get; set; }
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public string Notes;
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public string Name;
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}
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@@ -121,7 +121,7 @@ namespace Game.Network.Packets
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Player.Read(_worldPacket);
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}
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public QualifiedGUID Player { get; set; }
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public QualifiedGUID Player;
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}
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public class SetContactNotes : ClientPacket
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@@ -134,8 +134,8 @@ namespace Game.Network.Packets
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Notes = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(10));
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}
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public QualifiedGUID Player { get; set; }
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public string Notes { get; set; }
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public QualifiedGUID Player;
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public string Notes;
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}
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public class AddIgnore : ClientPacket
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@@ -159,7 +159,7 @@ namespace Game.Network.Packets
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Player.Read(_worldPacket);
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}
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public QualifiedGUID Player { get; set; }
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public QualifiedGUID Player;
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}
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//Structs
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@@ -215,7 +215,7 @@ namespace Game.Network.Packets
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Guid = data.ReadPackedGuid();
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}
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public ObjectGuid Guid { get; set; }
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public uint VirtualRealmAddress { get; set; }
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public ObjectGuid Guid;
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public uint VirtualRealmAddress;
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}
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}
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