Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -123,92 +123,92 @@ namespace Game.Network.Packets
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}
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}
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public bool VoiceEnabled { get; set; }
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public bool BrowserEnabled { get; set; }
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public bool BpayStoreAvailable { get; set; }
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public bool RecruitAFriendSendingEnabled { get; set; }
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public bool BpayStoreEnabled { get; set; }
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public Optional<SessionAlertConfig> SessionAlert { get; set; }
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public uint ScrollOfResurrectionMaxRequestsPerDay { get; set; }
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public bool ScrollOfResurrectionEnabled { get; set; }
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public bool VoiceEnabled;
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public bool BrowserEnabled;
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public bool BpayStoreAvailable;
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public bool RecruitAFriendSendingEnabled;
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public bool BpayStoreEnabled;
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public Optional<SessionAlertConfig> SessionAlert;
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public uint ScrollOfResurrectionMaxRequestsPerDay;
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public bool ScrollOfResurrectionEnabled;
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public Optional<EuropaTicketConfig> EuropaTicketSystemStatus;
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public uint ScrollOfResurrectionRequestsRemaining { get; set; }
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public uint CfgRealmID { get; set; }
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public byte ComplaintStatus { get; set; }
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public int CfgRealmRecID { get; set; }
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public uint TwitterPostThrottleLimit { get; set; }
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public uint TwitterPostThrottleCooldown { get; set; }
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public uint TokenPollTimeSeconds { get; set; }
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public uint TokenRedeemIndex { get; set; }
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public long TokenBalanceAmount { get; set; }
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public bool ItemRestorationButtonEnabled { get; set; }
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public uint ScrollOfResurrectionRequestsRemaining;
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public uint CfgRealmID;
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public byte ComplaintStatus;
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public int CfgRealmRecID;
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public uint TwitterPostThrottleLimit;
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public uint TwitterPostThrottleCooldown;
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public uint TokenPollTimeSeconds;
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public uint TokenRedeemIndex;
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public long TokenBalanceAmount;
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public bool ItemRestorationButtonEnabled;
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public bool CharUndeleteEnabled; // Implemented
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public bool BpayStoreDisabledByParentalControls { get; set; }
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public bool TwitterEnabled { get; set; }
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public bool CommerceSystemEnabled { get; set; }
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public bool Unk67 { get; set; }
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public bool WillKickFromWorld { get; set; }
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public bool BpayStoreDisabledByParentalControls;
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public bool TwitterEnabled;
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public bool CommerceSystemEnabled;
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public bool Unk67;
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public bool WillKickFromWorld;
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public bool RestrictedAccount { get; set; }
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public bool TutorialsEnabled { get; set; }
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public bool NPETutorialsEnabled { get; set; }
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public bool KioskModeEnabled { get; set; }
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public bool CompetitiveModeEnabled { get; set; }
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public bool TokenBalanceEnabled { get; set; }
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public bool RestrictedAccount;
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public bool TutorialsEnabled;
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public bool NPETutorialsEnabled;
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public bool KioskModeEnabled;
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public bool CompetitiveModeEnabled;
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public bool TokenBalanceEnabled;
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public Optional<List<byte>> RaceClassExpansionLevels { get; set; }
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public SocialQueueConfig QuickJoinConfig { get; set; }
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public Optional<List<byte>> RaceClassExpansionLevels;
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public SocialQueueConfig QuickJoinConfig;
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public struct SavedThrottleObjectState
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{
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public uint MaxTries { get; set; }
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public uint PerMilliseconds { get; set; }
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public uint TryCount { get; set; }
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public uint LastResetTimeBeforeNow { get; set; }
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public uint MaxTries;
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public uint PerMilliseconds;
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public uint TryCount;
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public uint LastResetTimeBeforeNow;
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}
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public struct EuropaTicketConfig
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{
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public bool TicketsEnabled { get; set; }
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public bool BugsEnabled { get; set; }
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public bool ComplaintsEnabled { get; set; }
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public bool SuggestionsEnabled { get; set; }
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public bool TicketsEnabled;
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public bool BugsEnabled;
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public bool ComplaintsEnabled;
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public bool SuggestionsEnabled;
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public SavedThrottleObjectState ThrottleState;
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}
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public struct SessionAlertConfig
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{
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public int Delay { get; set; }
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public int Period { get; set; }
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public int DisplayTime { get; set; }
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public int Delay;
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public int Period;
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public int DisplayTime;
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}
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public struct SocialQueueConfig
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{
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public bool ToastsDisabled { get; set; }
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public float ToastDuration { get; set; }
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public float DelayDuration { get; set; }
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public float QueueMultiplier { get; set; }
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public float PlayerMultiplier { get; set; }
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public float PlayerFriendValue { get; set; }
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public float PlayerGuildValue { get; set; }
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public float ThrottleInitialThreshold { get; set; }
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public float ThrottleDecayTime { get; set; }
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public float ThrottlePrioritySpike { get; set; }
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public float ThrottleMinThreshold { get; set; }
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public float ThrottlePvPPriorityNormal { get; set; }
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public float ThrottlePvPPriorityLow { get; set; }
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public float ThrottlePvPHonorThreshold { get; set; }
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public float ThrottleLfgListPriorityDefault { get; set; }
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public float ThrottleLfgListPriorityAbove { get; set; }
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public float ThrottleLfgListPriorityBelow { get; set; }
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public float ThrottleLfgListIlvlScalingAbove { get; set; }
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public float ThrottleLfgListIlvlScalingBelow { get; set; }
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public float ThrottleRfPriorityAbove { get; set; }
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public float ThrottleRfIlvlScalingAbove { get; set; }
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public float ThrottleDfMaxItemLevel { get; set; }
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public float ThrottleDfBestPriority { get; set; }
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public bool ToastsDisabled;
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public float ToastDuration;
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public float DelayDuration;
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public float QueueMultiplier;
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public float PlayerMultiplier;
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public float PlayerFriendValue;
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public float PlayerGuildValue;
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public float ThrottleInitialThreshold;
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public float ThrottleDecayTime;
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public float ThrottlePrioritySpike;
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public float ThrottleMinThreshold;
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public float ThrottlePvPPriorityNormal;
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public float ThrottlePvPPriorityLow;
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public float ThrottlePvPHonorThreshold;
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public float ThrottleLfgListPriorityDefault;
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public float ThrottleLfgListPriorityAbove;
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public float ThrottleLfgListPriorityBelow;
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public float ThrottleLfgListIlvlScalingAbove;
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public float ThrottleLfgListIlvlScalingBelow;
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public float ThrottleRfPriorityAbove;
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public float ThrottleRfIlvlScalingAbove;
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public float ThrottleDfMaxItemLevel;
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public float ThrottleDfBestPriority;
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}
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}
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@@ -240,7 +240,7 @@ namespace Game.Network.Packets
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public bool BpayStoreAvailable; // NYI
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public bool BpayStoreDisabledByParentalControls; // NYI
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public bool CharUndeleteEnabled { get; set; }
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public bool CharUndeleteEnabled;
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public bool BpayStoreEnabled; // NYI
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public bool CommerceSystemEnabled; // NYI
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public bool Unk14; // NYI
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@@ -272,7 +272,7 @@ namespace Game.Network.Packets
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}
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}
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public List<string> Text { get; set; }
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public List<string> Text;
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}
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public class SetTimeZoneInformation : ServerPacket
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@@ -287,7 +287,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(GameTimeTZ);
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}
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public string ServerTimeTZ { get; set; }
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public string GameTimeTZ { get; set; }
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public string ServerTimeTZ;
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public string GameTimeTZ;
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}
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}
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