Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -45,20 +45,20 @@ namespace Game.Network.Packets
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}
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}
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public TalentInfoUpdate Info { get; set; } = new TalentInfoUpdate();
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public TalentInfoUpdate Info = new TalentInfoUpdate();
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public class TalentGroupInfo
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{
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public uint SpecID { get; set; }
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public List<ushort> TalentIDs { get; set; } = new List<ushort>();
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public List<ushort> PvPTalentIDs { get; set; } = new List<ushort>();
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public uint SpecID;
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public List<ushort> TalentIDs = new List<ushort>();
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public List<ushort> PvPTalentIDs = new List<ushort>();
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}
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public class TalentInfoUpdate
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{
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public byte ActiveGroup { get; set; }
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public uint PrimarySpecialization { get; set; }
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public List<TalentGroupInfo> TalentGroups { get; set; } = new List<TalentGroupInfo>();
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public byte ActiveGroup;
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public uint PrimarySpecialization;
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public List<TalentGroupInfo> TalentGroups = new List<TalentGroupInfo>();
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}
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}
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@@ -74,7 +74,7 @@ namespace Game.Network.Packets
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Talents.Add(_worldPacket.ReadUInt16());
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}
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public Array<ushort> Talents { get; set; } = new Array<ushort>(PlayerConst.MaxTalentTiers);
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public Array<ushort> Talents = new Array<ushort>(PlayerConst.MaxTalentTiers);
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}
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class RespecWipeConfirm : ServerPacket
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@@ -88,9 +88,9 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(RespecMaster);
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}
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public ObjectGuid RespecMaster { get; set; }
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public uint Cost { get; set; }
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public SpecResetType RespecType { get; set; }
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public ObjectGuid RespecMaster;
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public uint Cost;
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public SpecResetType RespecType;
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}
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class ConfirmRespecWipe : ClientPacket
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@@ -103,8 +103,8 @@ namespace Game.Network.Packets
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RespecType = (SpecResetType)_worldPacket.ReadUInt8();
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}
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public ObjectGuid RespecMaster { get; set; }
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public SpecResetType RespecType { get; set; }
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public ObjectGuid RespecMaster;
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public SpecResetType RespecType;
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}
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class LearnTalentsFailed : ServerPacket
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@@ -121,9 +121,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt16(talent);
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}
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public uint Reason { get; set; }
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public uint Reason;
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public int SpellID;
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public List<ushort> Talents { get; set; } = new List<ushort>();
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public List<ushort> Talents = new List<ushort>();
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}
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class ActiveGlyphs : ServerPacket
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@@ -140,8 +140,8 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public List<GlyphBinding> Glyphs { get; set; } = new List<GlyphBinding>();
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public bool IsFullUpdate { get; set; }
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public List<GlyphBinding> Glyphs = new List<GlyphBinding>();
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public bool IsFullUpdate;
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}
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//Structs
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