Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -30,8 +30,8 @@ namespace Game.Network.Packets
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TotemGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid TotemGUID { get; set; }
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public byte Slot { get; set; }
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public ObjectGuid TotemGUID;
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public byte Slot;
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}
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class TotemCreated : ServerPacket
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@@ -49,12 +49,12 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid Totem { get; set; }
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public uint SpellID { get; set; }
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public uint Duration { get; set; }
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public byte Slot { get; set; }
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public float TimeMod { get; set; } = 1.0f;
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public bool CannotDismiss { get; set; }
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public ObjectGuid Totem;
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public uint SpellID;
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public uint Duration;
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public byte Slot;
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public float TimeMod = 1.0f;
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public bool CannotDismiss;
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}
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class TotemMoved : ServerPacket
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@@ -68,8 +68,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Totem);
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}
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public ObjectGuid Totem { get; set; }
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public byte Slot { get; set; }
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public byte NewSlot { get; set; }
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public ObjectGuid Totem;
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public byte Slot;
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public byte NewSlot;
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}
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}
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