Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace Game.Network.Packets
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StateIndex = _worldPacket.ReadUInt32();
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}
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public uint StateIndex { get; set; }
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public uint StateIndex;
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}
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public class BeginTrade : ClientPacket
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@@ -64,7 +64,7 @@ namespace Game.Network.Packets
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TradeSlot = _worldPacket.ReadUInt8();
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}
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public byte TradeSlot { get; set; }
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public byte TradeSlot;
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}
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public class IgnoreTrade : ClientPacket
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@@ -83,7 +83,7 @@ namespace Game.Network.Packets
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid { get; set; }
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public ObjectGuid Guid;
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}
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public class SetTradeCurrency : ClientPacket
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@@ -96,8 +96,8 @@ namespace Game.Network.Packets
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Quantity = _worldPacket.ReadUInt32();
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}
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public uint Type { get; set; }
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public uint Quantity { get; set; }
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public uint Type;
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public uint Quantity;
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}
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public class SetTradeGold : ClientPacket
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@@ -109,7 +109,7 @@ namespace Game.Network.Packets
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Coinage = _worldPacket.ReadUInt64();
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}
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public ulong Coinage { get; set; }
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public ulong Coinage;
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}
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public class SetTradeItem : ClientPacket
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@@ -123,9 +123,9 @@ namespace Game.Network.Packets
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ItemSlotInPack = _worldPacket.ReadUInt8();
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}
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public byte TradeSlot { get; set; }
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public byte PackSlot { get; set; }
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public byte ItemSlotInPack { get; set; }
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public byte TradeSlot;
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public byte PackSlot;
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public byte ItemSlotInPack;
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}
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public class UnacceptTrade : ClientPacket
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@@ -172,17 +172,17 @@ namespace Game.Network.Packets
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}
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}
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public TradeStatus Status { get; set; } = TradeStatus.Initiated;
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public byte TradeSlot { get; set; }
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public ObjectGuid PartnerAccount { get; set; }
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public ObjectGuid Partner { get; set; }
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public int CurrencyType { get; set; }
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public int CurrencyQuantity { get; set; }
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public bool FailureForYou { get; set; }
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public InventoryResult BagResult { get; set; }
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public TradeStatus Status = TradeStatus.Initiated;
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public byte TradeSlot;
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public ObjectGuid PartnerAccount;
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public ObjectGuid Partner;
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public int CurrencyType;
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public int CurrencyQuantity;
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public bool FailureForYou;
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public InventoryResult BagResult;
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public uint ItemID;
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public uint ID { get; set; }
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public bool PartnerIsSameBnetAccount { get; set; }
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public uint ID;
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public bool PartnerIsSameBnetAccount;
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}
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public class TradeUpdated : ServerPacket
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@@ -222,15 +222,15 @@ namespace Game.Network.Packets
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gem.Write(data);
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}
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public ItemInstance Item { get; set; }
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public int EnchantID { get; set; }
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public int OnUseEnchantmentID { get; set; }
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public ObjectGuid Creator { get; set; }
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public int Charges { get; set; }
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public bool Lock { get; set; }
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public uint MaxDurability { get; set; }
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public uint Durability { get; set; }
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public List<ItemGemData> Gems { get; set; } = new List<ItemGemData>();
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public ItemInstance Item;
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public int EnchantID;
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public int OnUseEnchantmentID;
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public ObjectGuid Creator;
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public int Charges;
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public bool Lock;
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public uint MaxDurability;
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public uint Durability;
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public List<ItemGemData> Gems = new List<ItemGemData>();
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}
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public class TradeItem
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@@ -248,21 +248,21 @@ namespace Game.Network.Packets
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Unwrapped.Value.Write(data);
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}
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public byte Slot { get; set; }
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public ItemInstance Item { get; set; } = new ItemInstance();
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public int StackCount { get; set; }
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public ObjectGuid GiftCreator { get; set; }
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public byte Slot;
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public ItemInstance Item = new ItemInstance();
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public int StackCount;
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public ObjectGuid GiftCreator;
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public Optional<UnwrappedTradeItem> Unwrapped;
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}
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public ulong Gold { get; set; }
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public uint CurrentStateIndex { get; set; }
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public byte WhichPlayer { get; set; }
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public uint ClientStateIndex { get; set; }
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public List<TradeItem> Items { get; set; } = new List<TradeItem>();
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public int CurrencyType { get; set; }
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public uint ID { get; set; }
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public int ProposedEnchantment { get; set; }
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public int CurrencyQuantity { get; set; }
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public ulong Gold;
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public uint CurrentStateIndex;
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public byte WhichPlayer;
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public uint ClientStateIndex;
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public List<TradeItem> Items = new List<TradeItem>();
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public int CurrencyType;
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public uint ID;
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public int ProposedEnchantment;
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public int CurrencyQuantity;
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}
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}
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}
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