Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -40,9 +40,9 @@ namespace Game.Network.Packets
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CurrentSpecOnly = _worldPacket.HasBit();
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}
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public ObjectGuid Npc { get; set; }
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public Array<TransmogrifyItem> Items { get; set; } = new Array<TransmogrifyItem>(13);
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public bool CurrentSpecOnly { get; set; }
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public ObjectGuid Npc;
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public Array<TransmogrifyItem> Items = new Array<TransmogrifyItem>(13);
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public bool CurrentSpecOnly;
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}
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class TransmogCollectionUpdate : ServerPacket
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@@ -59,9 +59,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(itemModifiedAppearanceId);
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}
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public bool IsFullUpdate { get; set; }
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public bool IsSetFavorite { get; set; }
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public List<uint> FavoriteAppearances { get; set; } = new List<uint>();
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public bool IsFullUpdate;
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public bool IsSetFavorite;
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public List<uint> FavoriteAppearances = new List<uint>();
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}
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struct TransmogrifyItem
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@@ -73,8 +73,8 @@ namespace Game.Network.Packets
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SpellItemEnchantmentID = data.ReadInt32();
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}
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public int ItemModifiedAppearanceID { get; set; }
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public uint Slot { get; set; }
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public int SpellItemEnchantmentID { get; set; }
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public int ItemModifiedAppearanceID;
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public uint Slot;
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public int SpellItemEnchantmentID;
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}
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}
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