Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
@@ -40,9 +40,9 @@ namespace Game.Network.Packets
CurrentSpecOnly = _worldPacket.HasBit();
}
public ObjectGuid Npc { get; set; }
public Array<TransmogrifyItem> Items { get; set; } = new Array<TransmogrifyItem>(13);
public bool CurrentSpecOnly { get; set; }
public ObjectGuid Npc;
public Array<TransmogrifyItem> Items = new Array<TransmogrifyItem>(13);
public bool CurrentSpecOnly;
}
class TransmogCollectionUpdate : ServerPacket
@@ -59,9 +59,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(itemModifiedAppearanceId);
}
public bool IsFullUpdate { get; set; }
public bool IsSetFavorite { get; set; }
public List<uint> FavoriteAppearances { get; set; } = new List<uint>();
public bool IsFullUpdate;
public bool IsSetFavorite;
public List<uint> FavoriteAppearances = new List<uint>();
}
struct TransmogrifyItem
@@ -73,8 +73,8 @@ namespace Game.Network.Packets
SpellItemEnchantmentID = data.ReadInt32();
}
public int ItemModifiedAppearanceID { get; set; }
public uint Slot { get; set; }
public int SpellItemEnchantmentID { get; set; }
public int ItemModifiedAppearanceID;
public uint Slot;
public int SpellItemEnchantmentID;
}
}