Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -31,9 +31,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(VehicleRecID);
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}
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public ObjectGuid MoverGUID { get; set; }
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public uint SequenceIndex { get; set; }
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public uint VehicleRecID { get; set; }
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public ObjectGuid MoverGUID;
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public uint SequenceIndex;
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public uint VehicleRecID;
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}
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public class MoveSetVehicleRecIdAck : ClientPacket
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@@ -46,8 +46,8 @@ namespace Game.Network.Packets
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VehicleRecID = _worldPacket.ReadInt32(); ;
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}
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public MovementAck Data { get; set; }
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public int VehicleRecID { get; set; }
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public MovementAck Data;
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public int VehicleRecID;
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}
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public class SetVehicleRecID : ServerPacket
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@@ -60,8 +60,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(VehicleRecID);
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}
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public ObjectGuid VehicleGUID { get; set; }
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public uint VehicleRecID { get; set; }
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public ObjectGuid VehicleGUID;
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public uint VehicleRecID;
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}
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public class OnCancelExpectedRideVehicleAura : ServerPacket
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@@ -80,7 +80,7 @@ namespace Game.Network.Packets
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Status = MovementExtensions.ReadMovementInfo(_worldPacket);
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}
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public MovementInfo Status { get; set; }
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public MovementInfo Status;
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}
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public class RequestVehiclePrevSeat : ClientPacket
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@@ -108,9 +108,9 @@ namespace Game.Network.Packets
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DstSeatIndex = _worldPacket.ReadUInt8();
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}
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public ObjectGuid DstVehicle { get; set; }
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public MovementInfo Status { get; set; }
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public byte DstSeatIndex { get; set; } = 255;
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public ObjectGuid DstVehicle;
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public MovementInfo Status;
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public byte DstSeatIndex = 255;
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}
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public class RequestVehicleSwitchSeat : ClientPacket
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@@ -123,8 +123,8 @@ namespace Game.Network.Packets
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SeatIndex = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Vehicle { get; set; }
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public byte SeatIndex { get; set; } = 255;
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public ObjectGuid Vehicle;
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public byte SeatIndex = 255;
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}
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public class RideVehicleInteract : ClientPacket
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@@ -136,7 +136,7 @@ namespace Game.Network.Packets
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Vehicle = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Vehicle { get; set; }
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public ObjectGuid Vehicle;
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}
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public class EjectPassenger : ClientPacket
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@@ -148,7 +148,7 @@ namespace Game.Network.Packets
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Passenger = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Passenger { get; set; }
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public ObjectGuid Passenger;
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}
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public class RequestVehicleExit : ClientPacket
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