Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -44,7 +44,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(AccountName);
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}
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public string AccountName { get; set; }
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public string AccountName;
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}
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public class WhoRequestPkt : ClientPacket
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@@ -61,8 +61,8 @@ namespace Game.Network.Packets
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Areas.Add(_worldPacket.ReadInt32());
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}
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public WhoRequest Request { get; set; } = new WhoRequest();
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public List<int> Areas{ get; set; } = new List<int>();
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public WhoRequest Request = new WhoRequest();
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public List<int> Areas= new List<int>();
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}
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public class WhoResponsePkt : ServerPacket
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@@ -77,7 +77,7 @@ namespace Game.Network.Packets
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Response.ForEach(p => p.Write(_worldPacket));
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}
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public List<WhoEntry> Response { get; set; } = new List<WhoEntry>();
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public List<WhoEntry> Response = new List<WhoEntry>();
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}
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public struct WhoRequestServerInfo
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@@ -89,9 +89,9 @@ namespace Game.Network.Packets
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RequesterVirtualRealmAddress = data.ReadUInt32();
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}
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public int FactionGroup { get; set; }
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public int Locale { get; set; }
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public uint RequesterVirtualRealmAddress { get; set; }
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public int FactionGroup;
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public int Locale;
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public uint RequesterVirtualRealmAddress;
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}
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public class WhoRequest
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@@ -130,18 +130,18 @@ namespace Game.Network.Packets
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ServerInfo.Value.Read(data);
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}
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public int MinLevel { get; set; }
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public int MaxLevel { get; set; }
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public string Name { get; set; }
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public string VirtualRealmName { get; set; }
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public string Guild { get; set; }
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public string GuildVirtualRealmName { get; set; }
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public int RaceFilter { get; set; } = -1;
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public int ClassFilter { get; set; } = -1;
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public List<string> Words { get; set; } = new List<string>();
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public bool ShowEnemies { get; set; }
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public bool ShowArenaPlayers { get; set; }
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public bool ExactName { get; set; }
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public int MinLevel;
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public int MaxLevel;
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public string Name;
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public string VirtualRealmName;
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public string Guild;
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public string GuildVirtualRealmName;
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public int RaceFilter = -1;
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public int ClassFilter = -1;
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public List<string> Words = new List<string>();
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public bool ShowEnemies;
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public bool ShowArenaPlayers;
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public bool ExactName;
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public Optional<WhoRequestServerInfo> ServerInfo;
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}
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@@ -162,11 +162,11 @@ namespace Game.Network.Packets
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data.FlushBits();
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}
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public PlayerGuidLookupData PlayerData { get; set; } = new PlayerGuidLookupData();
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public ObjectGuid GuildGUID { get; set; }
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public uint GuildVirtualRealmAddress { get; set; }
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public string GuildName { get; set; } = "";
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public int AreaID { get; set; }
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public bool IsGM { get; set; }
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public PlayerGuidLookupData PlayerData = new PlayerGuidLookupData();
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public ObjectGuid GuildGUID;
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public uint GuildVirtualRealmAddress;
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public string GuildName = "";
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public int AreaID;
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public bool IsGM;
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}
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}
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