diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index f41387ce8..5e5b879aa 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -5431,7 +5431,7 @@ namespace Game.Entities pItem.SetSlot(ItemConst.NullSlot); pItem.SetState(ItemUpdateState.Removed, this); - if (pItem.GetTemplate().GetInventoryType() != InventoryType.NonEquip) + if (pProto.GetInventoryType() != InventoryType.NonEquip) UpdateAverageItemLevelTotal(); if (bag == InventorySlots.Bag0)