Some missed stuff.
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@@ -336,7 +336,8 @@ namespace Game.AI
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if (point)
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{
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point.SetObjectScale(SharedConst.BoundaryVisualizeCreatureScale);
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point.AddUnitFlag(UnitFlags.ImmuneToPc | UnitFlags.Stunned | UnitFlags.ImmuneToNpc);
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point.AddUnitFlag(UnitFlags.Stunned);
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point.SetImmuneToAll(true);
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if (!hasOutOfBoundsNeighbor)
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point.AddUnitFlag(UnitFlags.NotSelectable);
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}
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