Some missed stuff.
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@@ -167,8 +167,8 @@ namespace Game.Combat
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if (!IsInCombatWith(refe.Key))
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{
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Unit target = refe.Value.GetOther(who);
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if ((_owner.HasUnitFlag(UnitFlags.ImmuneToPc) && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
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(_owner.HasUnitFlag(UnitFlags.ImmuneToNpc) && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
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if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
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(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
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continue;
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SetInCombatWith(target);
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}
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@@ -178,8 +178,8 @@ namespace Game.Combat
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if (!IsInCombatWith(refe.Key))
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{
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Unit target = refe.Value.GetOther(who);
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if ((_owner.HasUnitFlag(UnitFlags.ImmuneToPc) && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
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(_owner.HasUnitFlag(UnitFlags.ImmuneToNpc) && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
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if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
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(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
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continue;
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SetInCombatWith(target);
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}
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