Some missed stuff.
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@@ -2074,7 +2074,7 @@ namespace Game.Entities
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return;
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// remove immunity flags, to allow spell to target anything
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trigger.RemoveUnitFlag(UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
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trigger.SetImmuneToAll(false);
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PhasingHandler.InheritPhaseShift(trigger, this);
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