Some missed stuff.

This commit is contained in:
hondacrx
2021-06-18 15:19:41 -04:00
parent 88c9b21ec2
commit fbd7df7c3f
10 changed files with 40 additions and 25 deletions
+5 -5
View File
@@ -1660,12 +1660,12 @@ namespace Game.Entities
// check flags
if (target.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16)
|| (!HasUnitFlag(UnitFlags.PvpAttackable) && target.HasUnitFlag(UnitFlags.ImmuneToNpc))
|| (!target.HasUnitFlag(UnitFlags.PvpAttackable) && HasUnitFlag(UnitFlags.ImmuneToNpc)))
|| (!HasUnitFlag(UnitFlags.PvpAttackable) && target.IsImmuneToNPC())
|| (!target.HasUnitFlag(UnitFlags.PvpAttackable) && IsImmuneToNPC()))
return false;
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr8.AttackIgnoreImmuneToPCFlag))
&& (HasUnitFlag(UnitFlags.PvpAttackable) && target.HasUnitFlag(UnitFlags.ImmuneToPc))
&& (HasUnitFlag(UnitFlags.PvpAttackable) && target.IsImmuneToPC())
// check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
&& GetEntry() != SharedConst.WorldTrigger)
return false;
@@ -1782,12 +1782,12 @@ namespace Game.Entities
{
if (HasUnitFlag(UnitFlags.PvpAttackable))
{
if (target.HasUnitFlag(UnitFlags.ImmuneToPc))
if (target.IsImmuneToPC())
return false;
}
else
{
if (target.HasUnitFlag(UnitFlags.ImmuneToNpc))
if (target.IsImmuneToNPC())
return false;
}
}
+15 -3
View File
@@ -3115,7 +3115,9 @@ namespace Game.Entities
return gain;
}
void SetImmuneToAll(bool apply, bool keepCombat)
public bool IsImmuneToAll() { return IsImmuneToPC() && IsImmuneToNPC(); }
public void SetImmuneToAll(bool apply, bool keepCombat)
{
if (apply)
{
@@ -3133,7 +3135,11 @@ namespace Game.Entities
}
}
void SetImmuneToPC(bool apply, bool keepCombat)
public virtual void SetImmuneToAll(bool apply) { SetImmuneToAll(apply, false); }
public bool IsImmuneToPC() { return HasUnitFlag(UnitFlags.ImmuneToPc); }
public void SetImmuneToPC(bool apply, bool keepCombat)
{
if (apply)
{
@@ -3163,7 +3169,11 @@ namespace Game.Entities
}
}
void SetImmuneToNPC(bool apply, bool keepCombat)
public virtual void SetImmuneToPC(bool apply) { SetImmuneToPC(apply, false); }
public bool IsImmuneToNPC() { return HasUnitFlag(UnitFlags.ImmuneToNpc); }
public void SetImmuneToNPC(bool apply, bool keepCombat)
{
if (apply)
{
@@ -3193,6 +3203,8 @@ namespace Game.Entities
}
}
public virtual void SetImmuneToNPC(bool apply) { SetImmuneToNPC(apply, false); }
public virtual float GetBlockPercent(uint attackerLevel) { return 30.0f; }
void UpdateReactives(uint p_time)