Some missed stuff.
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@@ -1660,12 +1660,12 @@ namespace Game.Entities
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// check flags
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if (target.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16)
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|| (!HasUnitFlag(UnitFlags.PvpAttackable) && target.HasUnitFlag(UnitFlags.ImmuneToNpc))
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|| (!target.HasUnitFlag(UnitFlags.PvpAttackable) && HasUnitFlag(UnitFlags.ImmuneToNpc)))
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|| (!HasUnitFlag(UnitFlags.PvpAttackable) && target.IsImmuneToNPC())
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|| (!target.HasUnitFlag(UnitFlags.PvpAttackable) && IsImmuneToNPC()))
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return false;
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if ((bySpell == null || !bySpell.HasAttribute(SpellAttr8.AttackIgnoreImmuneToPCFlag))
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&& (HasUnitFlag(UnitFlags.PvpAttackable) && target.HasUnitFlag(UnitFlags.ImmuneToPc))
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&& (HasUnitFlag(UnitFlags.PvpAttackable) && target.IsImmuneToPC())
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// check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
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&& GetEntry() != SharedConst.WorldTrigger)
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return false;
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@@ -1782,12 +1782,12 @@ namespace Game.Entities
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{
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if (HasUnitFlag(UnitFlags.PvpAttackable))
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{
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if (target.HasUnitFlag(UnitFlags.ImmuneToPc))
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if (target.IsImmuneToPC())
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return false;
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}
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else
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{
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if (target.HasUnitFlag(UnitFlags.ImmuneToNpc))
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if (target.IsImmuneToNPC())
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return false;
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}
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}
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