Core/Unit: kill unused parameter from SpellxxxBonusTaken

Port From (https://github.com/TrinityCore/TrinityCore/commit/15810eb579c40ee2b3db35ef2a99b7c5cb70c985)
This commit is contained in:
hondacrx
2021-06-23 22:27:20 -04:00
parent 9846d3de7f
commit fbec933705
4 changed files with 17 additions and 22 deletions
+3 -8
View File
@@ -105,7 +105,7 @@ namespace Game.Entities
// Done fixed damage bonus auras
int DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto.GetSchoolMask());
// modify spell power by victim's SPELL_AURA_MOD_DAMAGE_TAKEN auras (eg Amplify/Dampen Magic)
DoneAdvertisedBenefit += victim.GetTotalAuraModifierByMiscMask(AuraType.ModDamageTaken, spellProto.GetSchoolMask());
DoneAdvertisedBenefit += victim.GetTotalAuraModifierByMiscMask(AuraType.ModDamageTaken, (int)spellProto.GetSchoolMask());
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
@@ -257,7 +257,7 @@ namespace Game.Entities
return DoneTotalMod;
}
public uint SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype, SpellEffectInfo effect, uint stack = 1)
public uint SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype)
{
if (spellProto == null || damagetype == DamageEffectType.Direct)
return pdamage;
@@ -551,7 +551,7 @@ namespace Game.Entities
return DoneTotalMod;
}
public uint SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, uint healamount, DamageEffectType damagetype, SpellEffectInfo effect, uint stack = 1)
public uint SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, uint healamount, DamageEffectType damagetype)
{
float TakenTotalMod = 1.0f;
@@ -564,11 +564,6 @@ namespace Game.Entities
if (maxval != 0)
MathFunctions.AddPct(ref TakenTotalMod, maxval);
// Tenacity increase healing % taken
AuraEffect Tenacity = GetAuraEffect(58549, 0);
if (Tenacity != null)
MathFunctions.AddPct(ref TakenTotalMod, Tenacity.GetAmount());
// Nourish cast
if (spellProto.SpellFamilyName == SpellFamilyNames.Druid && spellProto.SpellFamilyFlags[1].HasAnyFlag(0x2000000u))
{
+1 -1
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@@ -3024,7 +3024,7 @@ namespace Game.Entities
if (caster)
{
damage = caster.SpellDamageBonusDone(this, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
damage = SpellDamageBonusTaken(caster, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
damage = SpellDamageBonusTaken(caster, spellInfo, damage, DamageEffectType.SpellDirect);
}
DamageInfo damageInfo1 = new(this, victim, damage, spellInfo, spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);