Core/Unit: kill unused parameter from SpellxxxBonusTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/15810eb579c40ee2b3db35ef2a99b7c5cb70c985)
This commit is contained in:
@@ -105,7 +105,7 @@ namespace Game.Entities
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// Done fixed damage bonus auras
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// Done fixed damage bonus auras
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int DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto.GetSchoolMask());
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int DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto.GetSchoolMask());
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// modify spell power by victim's SPELL_AURA_MOD_DAMAGE_TAKEN auras (eg Amplify/Dampen Magic)
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// modify spell power by victim's SPELL_AURA_MOD_DAMAGE_TAKEN auras (eg Amplify/Dampen Magic)
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DoneAdvertisedBenefit += victim.GetTotalAuraModifierByMiscMask(AuraType.ModDamageTaken, spellProto.GetSchoolMask());
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DoneAdvertisedBenefit += victim.GetTotalAuraModifierByMiscMask(AuraType.ModDamageTaken, (int)spellProto.GetSchoolMask());
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// Pets just add their bonus damage to their spell damage
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// Pets just add their bonus damage to their spell damage
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// note that their spell damage is just gain of their own auras
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// note that their spell damage is just gain of their own auras
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@@ -257,7 +257,7 @@ namespace Game.Entities
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return DoneTotalMod;
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return DoneTotalMod;
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}
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}
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public uint SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype, SpellEffectInfo effect, uint stack = 1)
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public uint SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype)
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{
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{
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if (spellProto == null || damagetype == DamageEffectType.Direct)
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if (spellProto == null || damagetype == DamageEffectType.Direct)
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return pdamage;
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return pdamage;
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@@ -551,7 +551,7 @@ namespace Game.Entities
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return DoneTotalMod;
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return DoneTotalMod;
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}
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}
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public uint SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, uint healamount, DamageEffectType damagetype, SpellEffectInfo effect, uint stack = 1)
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public uint SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, uint healamount, DamageEffectType damagetype)
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{
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{
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float TakenTotalMod = 1.0f;
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float TakenTotalMod = 1.0f;
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@@ -564,11 +564,6 @@ namespace Game.Entities
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if (maxval != 0)
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if (maxval != 0)
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MathFunctions.AddPct(ref TakenTotalMod, maxval);
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MathFunctions.AddPct(ref TakenTotalMod, maxval);
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// Tenacity increase healing % taken
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AuraEffect Tenacity = GetAuraEffect(58549, 0);
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if (Tenacity != null)
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MathFunctions.AddPct(ref TakenTotalMod, Tenacity.GetAmount());
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// Nourish cast
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// Nourish cast
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if (spellProto.SpellFamilyName == SpellFamilyNames.Druid && spellProto.SpellFamilyFlags[1].HasAnyFlag(0x2000000u))
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if (spellProto.SpellFamilyName == SpellFamilyNames.Druid && spellProto.SpellFamilyFlags[1].HasAnyFlag(0x2000000u))
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{
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{
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@@ -3024,7 +3024,7 @@ namespace Game.Entities
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if (caster)
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if (caster)
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{
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{
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damage = caster.SpellDamageBonusDone(this, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
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damage = caster.SpellDamageBonusDone(this, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
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damage = SpellDamageBonusTaken(caster, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
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damage = SpellDamageBonusTaken(caster, spellInfo, damage, DamageEffectType.SpellDirect);
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}
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}
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DamageInfo damageInfo1 = new(this, victim, damage, spellInfo, spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
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DamageInfo damageInfo1 = new(this, victim, damage, spellInfo, spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
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@@ -4929,7 +4929,7 @@ namespace Game.Spells
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if (caster != null)
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if (caster != null)
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damage = caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT);
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// There is a Chance to make a Soul Shard when Drain soul does damage
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// There is a Chance to make a Soul Shard when Drain soul does damage
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if (caster != null && GetSpellInfo().SpellFamilyName == SpellFamilyNames.Warlock && GetSpellInfo().SpellFamilyFlags[0].HasAnyFlag(0x00004000u))
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if (caster != null && GetSpellInfo().SpellFamilyName == SpellFamilyNames.Warlock && GetSpellInfo().SpellFamilyFlags[0].HasAnyFlag(0x00004000u))
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@@ -4969,7 +4969,7 @@ namespace Game.Spells
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case AuraType.PeriodicDamagePercent:
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case AuraType.PeriodicDamagePercent:
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// ceil obtained value, it may happen that 10 ticks for 10% damage may not kill owner
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// ceil obtained value, it may happen that 10 ticks for 10% damage may not kill owner
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damage = (uint)Math.Ceiling(MathFunctions.CalculatePct((float)target.GetMaxHealth(), (float)damage));
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damage = (uint)Math.Ceiling(MathFunctions.CalculatePct((float)target.GetMaxHealth(), (float)damage));
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT);
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break;
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break;
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default:
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default:
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break;
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break;
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@@ -5055,7 +5055,7 @@ namespace Game.Spells
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if (caster)
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if (caster)
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damage = caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = caster.SpellDamageBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT);
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bool crit = RandomHelper.randChance(GetCritChanceFor(caster, target));
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bool crit = RandomHelper.randChance(GetCritChanceFor(caster, target));
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if (crit)
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if (crit)
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@@ -5118,7 +5118,7 @@ namespace Game.Spells
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float gainMultiplier = GetSpellEffectInfo().CalcValueMultiplier(caster);
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float gainMultiplier = GetSpellEffectInfo().CalcValueMultiplier(caster);
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uint heal = caster.SpellHealingBonusDone(caster, GetSpellInfo(), (uint)(new_damage * gainMultiplier), DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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uint heal = caster.SpellHealingBonusDone(caster, GetSpellInfo(), (uint)(new_damage * gainMultiplier), DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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heal = caster.SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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heal = caster.SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DamageEffectType.DOT);
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HealInfo healInfo = new(caster, caster, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
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HealInfo healInfo = new(caster, caster, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
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caster.HealBySpell(healInfo);
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caster.HealBySpell(healInfo);
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@@ -5188,7 +5188,7 @@ namespace Game.Spells
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else if (caster != null)
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else if (caster != null)
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damage = caster.SpellHealingBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = caster.SpellHealingBonusDone(target, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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damage = target.SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DamageEffectType.DOT);
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bool crit = RandomHelper.randChance(GetCritChanceFor(caster, target));
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bool crit = RandomHelper.randChance(GetCritChanceFor(caster, target));
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if (crit)
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if (crit)
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@@ -5462,7 +5462,7 @@ namespace Game.Spells
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SpellNonMeleeDamage damageInfo = new(target, triggerTarget, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().SchoolMask, GetBase().GetCastGUID());
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SpellNonMeleeDamage damageInfo = new(target, triggerTarget, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().SchoolMask, GetBase().GetCastGUID());
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int damage = (int)target.SpellDamageBonusDone(triggerTarget, GetSpellInfo(), (uint)GetAmount(), DamageEffectType.SpellDirect, GetSpellEffectInfo());
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int damage = (int)target.SpellDamageBonusDone(triggerTarget, GetSpellInfo(), (uint)GetAmount(), DamageEffectType.SpellDirect, GetSpellEffectInfo());
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damage = (int)triggerTarget.SpellDamageBonusTaken(target, GetSpellInfo(), (uint)damage, DamageEffectType.SpellDirect, GetSpellEffectInfo());
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damage = (int)triggerTarget.SpellDamageBonusTaken(target, GetSpellInfo(), (uint)damage, DamageEffectType.SpellDirect);
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target.CalculateSpellDamageTaken(damageInfo, damage, GetSpellInfo());
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target.CalculateSpellDamageTaken(damageInfo, damage, GetSpellInfo());
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Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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target.DealSpellDamage(damageInfo, true);
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target.DealSpellDamage(damageInfo, true);
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@@ -230,7 +230,7 @@ namespace Game.Spells
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{
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{
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uint bonus = m_originalCaster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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uint bonus = m_originalCaster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)unitTarget.SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)unitTarget.SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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}
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}
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m_damage += damage;
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m_damage += damage;
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@@ -767,7 +767,7 @@ namespace Game.Spells
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// add spell damage bonus
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// add spell damage bonus
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uint bonus = m_caster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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uint bonus = m_caster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)unitTarget.SpellDamageBonusTaken(m_caster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)unitTarget.SpellDamageBonusTaken(m_caster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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int newDamage = -(unitTarget.ModifyPower(powerType, -damage));
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int newDamage = -(unitTarget.ModifyPower(powerType, -damage));
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@@ -904,7 +904,7 @@ namespace Game.Spells
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addhealth = (int)(bonus + (uint)(bonus * _variance));
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addhealth = (int)(bonus + (uint)(bonus * _variance));
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}
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}
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addhealth = (int)unitTarget.SpellHealingBonusTaken(caster, m_spellInfo, (uint)addhealth, DamageEffectType.Heal, effectInfo);
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addhealth = (int)unitTarget.SpellHealingBonusTaken(caster, m_spellInfo, (uint)addhealth, DamageEffectType.Heal);
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// Remove Grievious bite if fully healed
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// Remove Grievious bite if fully healed
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if (unitTarget.HasAura(48920) && ((uint)(unitTarget.GetHealth() + (ulong)addhealth) >= unitTarget.GetMaxHealth()))
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if (unitTarget.HasAura(48920) && ((uint)(unitTarget.GetHealth() + (ulong)addhealth) >= unitTarget.GetMaxHealth()))
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@@ -928,7 +928,7 @@ namespace Game.Spells
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return;
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return;
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uint heal = m_originalCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, (uint)unitTarget.CountPctFromMaxHealth(damage), DamageEffectType.Heal, effectInfo);
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uint heal = m_originalCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, (uint)unitTarget.CountPctFromMaxHealth(damage), DamageEffectType.Heal, effectInfo);
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m_healing += (int)unitTarget.SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, DamageEffectType.Heal, effectInfo);
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m_healing += (int)unitTarget.SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, DamageEffectType.Heal);
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}
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}
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[SpellEffectHandler(SpellEffectName.HealMechanical)]
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[SpellEffectHandler(SpellEffectName.HealMechanical)]
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@@ -947,7 +947,7 @@ namespace Game.Spells
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uint heal = m_originalCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.Heal, effectInfo);
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uint heal = m_originalCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.Heal, effectInfo);
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heal += (uint)(heal * _variance);
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heal += (uint)(heal * _variance);
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m_healing += (int)unitTarget.SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, DamageEffectType.Heal, effectInfo);
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m_healing += (int)unitTarget.SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, DamageEffectType.Heal);
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}
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}
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[SpellEffectHandler(SpellEffectName.HealthLeech)]
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[SpellEffectHandler(SpellEffectName.HealthLeech)]
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@@ -961,7 +961,7 @@ namespace Game.Spells
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uint bonus = m_caster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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uint bonus = m_caster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)unitTarget.SpellDamageBonusTaken(m_caster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)unitTarget.SpellDamageBonusTaken(m_caster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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Log.outDebug(LogFilter.Spells, "HealthLeech :{0}", damage);
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Log.outDebug(LogFilter.Spells, "HealthLeech :{0}", damage);
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@@ -974,7 +974,7 @@ namespace Game.Spells
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if (m_caster.IsAlive())
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if (m_caster.IsAlive())
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{
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{
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healthGain = m_caster.SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, DamageEffectType.Heal, effectInfo);
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healthGain = m_caster.SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, DamageEffectType.Heal, effectInfo);
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healthGain = m_caster.SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, DamageEffectType.Heal, effectInfo);
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healthGain = m_caster.SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, DamageEffectType.Heal);
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HealInfo healInfo = new(m_caster, m_caster, healthGain, m_spellInfo, m_spellSchoolMask);
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HealInfo healInfo = new(m_caster, m_caster, healthGain, m_spellInfo, m_spellSchoolMask);
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m_caster.HealBySpell(healInfo);
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m_caster.HealBySpell(healInfo);
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