diff --git a/Source/Game/Movement/Generators/TargetMovement.cs b/Source/Game/Movement/Generators/TargetMovement.cs index 2daacc3d1..1a28e4510 100644 --- a/Source/Game/Movement/Generators/TargetMovement.cs +++ b/Source/Game/Movement/Generators/TargetMovement.cs @@ -88,11 +88,7 @@ namespace Game.Movement } // First check distance - if (owner.IsCreature() && owner.ToCreature().CanFly()) - targetMoved = !GetTarget().IsInDist(destination.X, destination.Y, destination.Z, distance); - else - targetMoved = !GetTarget().IsInDist2d(destination.X, destination.Y, distance); - + targetMoved = !GetTarget().IsInDist(destination.X, destination.Y, destination.Z, distance); // then, if the target is in range, check also Line of Sight. if (!targetMoved)