Misc fixes and DB updates
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@@ -214,26 +214,6 @@ namespace Game.Spells
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}
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break;
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}
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case SpellFamilyNames.Warlock:
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{
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break;
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}
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case SpellFamilyNames.Priest:
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{
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break;
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}
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case SpellFamilyNames.Druid:
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{
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// Ferocious Bite
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if (m_caster.IsTypeId(TypeId.Player) && m_spellInfo.SpellFamilyFlags[3].HasAnyFlag(0x1000u))
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{
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// converts each extra point of energy ( up to 25 energy ) into additional damage
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int energy = -(m_caster.ModifyPower(PowerType.Energy, -25));
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// 25 energy = 100% more damage
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MathFunctions.AddPct(ref damage, energy * 4);
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}
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break;
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}
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case SpellFamilyNames.Deathknight:
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{
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// Blood Boil - bonus for diseased targets
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