Core/DataStores: Don't send hotfix ids in SMSG_AVAILABLE_HOTFIXES that don't have a hotfix blob for client locale
Port From (https://github.com/TrinityCore/TrinityCore/commit/973b5f404f5b7115239a81030ad2f8dff8e165ea)
This commit is contained in:
@@ -637,7 +637,7 @@ namespace Game.DataStorage
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return _storage.LookupByKey(type);
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}
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public void LoadHotfixData()
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public void LoadHotfixData(BitSet availableDb2Locales)
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -660,7 +660,17 @@ namespace Game.DataStorage
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HotfixRecord.Status status = (HotfixRecord.Status)result.Read<byte>(4);
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if (status == HotfixRecord.Status.Valid && !_storage.ContainsKey(tableHash))
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{
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if (!_hotfixBlob.Any(p => p.ContainsKey((tableHash, recordId))))
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var key = (tableHash, recordId);
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for (int locale = 0; locale < (int)Locale.Total; ++locale)
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{
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if (!availableDb2Locales[locale])
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continue;
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if (!_hotfixBlob[locale].ContainsKey(key))
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availableDb2Locales[locale] = false;
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}
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if (!availableDb2Locales.Any())
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{
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Log.outError(LogFilter.Sql, $"Table `hotfix_data` references unknown DB2 store by hash 0x{tableHash:X} and has no reference to `hotfix_blob` in hotfix id {id} with RecordID: {recordId}");
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continue;
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@@ -673,7 +683,13 @@ namespace Game.DataStorage
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hotfixRecord.ID.PushID = id;
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hotfixRecord.ID.UniqueID = uniqueId;
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hotfixRecord.HotfixStatus = status;
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_hotfixData.Add(id, hotfixRecord);
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hotfixRecord.AvailableLocalesMask = availableDb2Locales.ToBlockRange()[0];//Ulgy i know
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HotfixPush push = _hotfixData[id];
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push.Records.Add(hotfixRecord);
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push.AvailableLocalesMask |= hotfixRecord.AvailableLocalesMask;
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_hotfixData.Add(id, push);
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deletedRecords[(tableHash, recordId)] = status == HotfixRecord.Status.RecordRemoved;
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++count;
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@@ -812,7 +828,7 @@ namespace Game.DataStorage
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public uint GetHotfixCount() { return (uint)_hotfixData.Count; }
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public MultiMap<int, HotfixRecord> GetHotfixData() { return _hotfixData; }
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public Dictionary<int, HotfixPush> GetHotfixData() { return _hotfixData; }
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public byte[] GetHotfixBlobData(uint tableHash, int recordId, Locale locale)
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{
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@@ -2219,7 +2235,7 @@ namespace Game.DataStorage
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delegate bool AllowedHotfixOptionalData(byte[] data);
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Dictionary<uint, IDB2Storage> _storage = new();
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MultiMap<int, HotfixRecord> _hotfixData = new();
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Dictionary<int, HotfixPush> _hotfixData = new();
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Dictionary<(uint tableHash, int recordId), byte[]>[] _hotfixBlob = new Dictionary<(uint tableHash, int recordId), byte[]>[(int)Locale.Total];
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MultiMap<uint, Tuple<uint, AllowedHotfixOptionalData>> _allowedHotfixOptionalData = new();
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MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[] _hotfixOptionalData = new MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[(int)Locale.Total];
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@@ -2467,6 +2483,7 @@ namespace Game.DataStorage
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public int RecordID;
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public HotfixId ID;
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public Status HotfixStatus = Status.Invalid;
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public uint AvailableLocalesMask;
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public void Write(WorldPacket data)
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{
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@@ -2516,6 +2533,12 @@ namespace Game.DataStorage
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public byte[] Data;
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}
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public class HotfixPush
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{
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public List<HotfixRecord> Records = new();
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public uint AvailableLocalesMask;
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}
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class ChrClassesXPowerTypesRecordComparer : IComparer<ChrClassesXPowerTypesRecord>
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{
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public int Compare(ChrClassesXPowerTypesRecord left, ChrClassesXPowerTypesRecord right)
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@@ -5,6 +5,8 @@ using Framework.Constants;
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using Game.DataStorage;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Linq;
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using System.Collections.Generic;
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namespace Game
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{
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@@ -46,7 +48,18 @@ namespace Game
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void SendAvailableHotfixes()
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{
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SendPacket(new AvailableHotfixes(Global.WorldMgr.GetRealmId().GetAddress(), Global.DB2Mgr.GetHotfixData()));
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AvailableHotfixes availableHotfixes = new();
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availableHotfixes.VirtualRealmAddress = Global.WorldMgr.GetRealmId().GetAddress();
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foreach (var (_, push) in Global.DB2Mgr.GetHotfixData())
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{
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if ((push.AvailableLocalesMask & (1 << (int)GetSessionDbcLocale())) == 0)
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continue;
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availableHotfixes.Hotfixes.Add(push.Records.First().ID);
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}
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SendPacket(availableHotfixes);
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}
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[WorldPacketHandler(ClientOpcodes.HotfixRequest, Status = SessionStatus.Authed)]
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@@ -60,8 +73,11 @@ namespace Game
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var hotfixRecords = hotfixes.LookupByKey(hotfixId);
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if (hotfixRecords != null)
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{
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foreach (var hotfixRecord in hotfixRecords)
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foreach (var hotfixRecord in hotfixRecords.Records)
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{
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if ((hotfixRecord.AvailableLocalesMask & (1 << (int)GetSessionDbcLocale())) == 0)
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continue;
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HotfixConnect.HotfixData hotfixData = new();
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hotfixData.Record = hotfixRecord;
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if (hotfixRecord.HotfixStatus == HotfixRecord.Status.Valid)
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@@ -61,23 +61,19 @@ namespace Game.Networking.Packets
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class AvailableHotfixes : ServerPacket
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{
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public AvailableHotfixes(uint virtualRealmAddress, MultiMap<int, HotfixRecord> hotfixes) : base(ServerOpcodes.AvailableHotfixes)
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{
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VirtualRealmAddress = virtualRealmAddress;
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Hotfixes = hotfixes;
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}
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public AvailableHotfixes() : base(ServerOpcodes.AvailableHotfixes) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(VirtualRealmAddress);
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_worldPacket.WriteInt32(Hotfixes.Keys.Count);
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_worldPacket.WriteInt32(Hotfixes.Count);
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foreach (var key in Hotfixes.Keys)
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Hotfixes[key][0].ID.Write(_worldPacket);
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foreach (var hotfixId in Hotfixes)
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hotfixId.Write(_worldPacket);
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}
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public uint VirtualRealmAddress;
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public MultiMap<int, HotfixRecord> Hotfixes;
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public List<HotfixId> Hotfixes = new();
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}
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class HotfixRequest : ClientPacket
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@@ -437,7 +437,7 @@ namespace Game
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Global.DB2Mgr.LoadHotfixBlob(m_availableDbcLocaleMask);
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Log.outInfo(LogFilter.ServerLoading, "Loading hotfix info...");
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Global.DB2Mgr.LoadHotfixData();
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Global.DB2Mgr.LoadHotfixData(m_availableDbcLocaleMask);
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Log.outInfo(LogFilter.ServerLoading, "Loading hotfix optional data...");
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Global.DB2Mgr.LoadHotfixOptionalData(m_availableDbcLocaleMask);
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