Core/PacketIO: Fixed some 11.0.2 structures
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f952893fc82bc677058737f77de710c426c60ee)
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@@ -122,7 +122,7 @@ namespace Game
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if (GetPlayer().m_taxi.SetTaximaskNode(curloc))
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{
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SendPacket(new NewTaxiPath());
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SendPacket(new NewTaxiPath(curloc));
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TaxiNodeStatusPkt data = new();
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data.Unit = unit.GetGUID();
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@@ -139,7 +139,7 @@ namespace Game
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public void SendDiscoverNewTaxiNode(uint nodeid)
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{
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if (GetPlayer().m_taxi.SetTaximaskNode(nodeid))
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SendPacket(new NewTaxiPath());
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SendPacket(new NewTaxiPath(nodeid));
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}
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[WorldPacketHandler(ClientOpcodes.ActivateTaxi, Processing = PacketProcessing.ThreadSafe)]
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