Core/PacketIO: Fixed some 11.0.2 structures

Port From (https://github.com/TrinityCore/TrinityCore/commit/1f952893fc82bc677058737f77de710c426c60ee)
This commit is contained in:
Hondacrx
2024-09-08 15:12:15 -04:00
parent 6bdb8a6c70
commit fcdd67374b
3 changed files with 15 additions and 7 deletions
+2 -2
View File
@@ -122,7 +122,7 @@ namespace Game
if (GetPlayer().m_taxi.SetTaximaskNode(curloc)) if (GetPlayer().m_taxi.SetTaximaskNode(curloc))
{ {
SendPacket(new NewTaxiPath()); SendPacket(new NewTaxiPath(curloc));
TaxiNodeStatusPkt data = new(); TaxiNodeStatusPkt data = new();
data.Unit = unit.GetGUID(); data.Unit = unit.GetGUID();
@@ -139,7 +139,7 @@ namespace Game
public void SendDiscoverNewTaxiNode(uint nodeid) public void SendDiscoverNewTaxiNode(uint nodeid)
{ {
if (GetPlayer().m_taxi.SetTaximaskNode(nodeid)) if (GetPlayer().m_taxi.SetTaximaskNode(nodeid))
SendPacket(new NewTaxiPath()); SendPacket(new NewTaxiPath(nodeid));
} }
[WorldPacketHandler(ClientOpcodes.ActivateTaxi, Processing = PacketProcessing.ThreadSafe)] [WorldPacketHandler(ClientOpcodes.ActivateTaxi, Processing = PacketProcessing.ThreadSafe)]
@@ -1258,11 +1258,11 @@ namespace Game.Networking.Packets
Rewards.Write(data); // QuestRewards Rewards.Write(data); // QuestRewards
data.WriteInt32(Emotes.Count); data.WriteInt32(Emotes.Count);
data.WritePackedGuid(QuestGiverGUID); data.WritePackedGuid(QuestGiverGUID);
data.WriteUInt32(QuestGiverCreatureID);
data.WriteUInt32(QuestID);
data.WriteUInt32(QuestFlags[0]); // Flags data.WriteUInt32(QuestFlags[0]); // Flags
data.WriteUInt32(QuestFlags[1]); // FlagsEx data.WriteUInt32(QuestFlags[1]); // FlagsEx
data.WriteUInt32(QuestFlags[2]); // FlagsEx2 data.WriteUInt32(QuestFlags[2]); // FlagsEx2
data.WriteUInt32(QuestGiverCreatureID);
data.WriteUInt32(QuestID);
data.WriteUInt32(SuggestedPartyMembers); data.WriteUInt32(SuggestedPartyMembers);
data.WriteInt32(QuestInfoID); data.WriteInt32(QuestInfoID);
+11 -3
View File
@@ -25,7 +25,7 @@ namespace Game.Networking.Packets
public override void Write() public override void Write()
{ {
_worldPacket .WritePackedGuid( Unit); _worldPacket.WritePackedGuid(Unit);
_worldPacket.WriteBits(Status, 2); _worldPacket.WriteBits(Status, 2);
_worldPacket.FlushBits(); _worldPacket.FlushBits();
} }
@@ -108,9 +108,17 @@ namespace Game.Networking.Packets
class NewTaxiPath : ServerPacket class NewTaxiPath : ServerPacket
{ {
public NewTaxiPath() : base(ServerOpcodes.NewTaxiPath) { } uint TaxiNodesID;
public override void Write() { } public NewTaxiPath(uint taxiNodesId) : base(ServerOpcodes.NewTaxiPath)
{
TaxiNodesID = taxiNodesId;
}
public override void Write()
{
_worldPacket.WriteUInt32(TaxiNodesID);
}
} }
class ActivateTaxiReplyPkt : ServerPacket class ActivateTaxiReplyPkt : ServerPacket