Core/Creatures: Restored old initialization order: AI after movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/ab95c5e9d7b848716e1c9432754f29c65cdb9382)
This commit is contained in:
hondacrx
2021-10-31 14:06:18 -04:00
parent 1e1364b379
commit fd24603aea
+2 -5
View File
@@ -746,13 +746,10 @@ namespace Game.Entities
return false;
}
if (ai == null)
ai = AISelector.SelectAI(this);
SetAI(ai);
InitializeMovementAI();
SetAI(ai != null ? ai : AISelector.SelectAI(this));
i_AI.InitializeAI();
// Initialize vehicle