Core/Creatures: Restored old initialization order: AI after movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab95c5e9d7b848716e1c9432754f29c65cdb9382)
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@@ -746,13 +746,10 @@ namespace Game.Entities
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return false;
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}
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if (ai == null)
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ai = AISelector.SelectAI(this);
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SetAI(ai);
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InitializeMovementAI();
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SetAI(ai != null ? ai : AISelector.SelectAI(this));
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i_AI.InitializeAI();
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// Initialize vehicle
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