Core/Creatures: Restored old initialization order: AI after movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab95c5e9d7b848716e1c9432754f29c65cdb9382)
This commit is contained in:
@@ -746,13 +746,10 @@ namespace Game.Entities
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ai == null)
|
|
||||||
ai = AISelector.SelectAI(this);
|
|
||||||
|
|
||||||
SetAI(ai);
|
|
||||||
|
|
||||||
InitializeMovementAI();
|
InitializeMovementAI();
|
||||||
|
|
||||||
|
SetAI(ai != null ? ai : AISelector.SelectAI(this));
|
||||||
|
|
||||||
i_AI.InitializeAI();
|
i_AI.InitializeAI();
|
||||||
|
|
||||||
// Initialize vehicle
|
// Initialize vehicle
|
||||||
|
|||||||
Reference in New Issue
Block a user