Core/EscortAI: initialize run state before filling waypoints

Port From (https://github.com/TrinityCore/TrinityCore/commit/b606c22dfdf204f8b49bce78304ed1ad1eec9029)
This commit is contained in:
hondacrx
2021-11-03 11:54:05 -04:00
parent daa72123a2
commit fde411266d
@@ -403,6 +403,8 @@ namespace Game.AI
return; return;
} }
_running = run;
if (!_manualPath && resetWaypoints) if (!_manualPath && resetWaypoints)
FillPointMovementListForCreature(); FillPointMovementListForCreature();
@@ -414,7 +416,6 @@ namespace Game.AI
// set variables // set variables
_activeAttacker = isActiveAttacker; _activeAttacker = isActiveAttacker;
_running = run;
_playerGUID = playerGUID; _playerGUID = playerGUID;
_escortQuest = quest; _escortQuest = quest;
_instantRespawn = instantRespawn; _instantRespawn = instantRespawn;