diff --git a/Source/Game/Phasing/PhasingHandler.cs b/Source/Game/Phasing/PhasingHandler.cs index f89950db6..a17ea6d87 100644 --- a/Source/Game/Phasing/PhasingHandler.cs +++ b/Source/Game/Phasing/PhasingHandler.cs @@ -484,7 +484,7 @@ namespace Game if (phaseId != 0) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); - else + else if (phaseGroupId != 0) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); foreach (uint phaseInGroup in phasesInGroup)