From fe4781722f54132d4bd259fa7318707c2aadaf72 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Sun, 8 Jun 2025 16:04:20 -0400 Subject: [PATCH] Core/Commands: Fixed .debug guidlimits output for creature guids Port From (https://github.com/TrinityCore/TrinityCore/commit/4db19d3a1aa766ab2e6a5f4916df87a6326210b7) --- Source/Game/Chat/Commands/DebugCommands.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Chat/Commands/DebugCommands.cs b/Source/Game/Chat/Commands/DebugCommands.cs index 51d735c69..5f62ac050 100644 --- a/Source/Game/Chat/Commands/DebugCommands.cs +++ b/Source/Game/Chat/Commands/DebugCommands.cs @@ -1446,7 +1446,7 @@ namespace Game.Chat static void HandleDebugGuidLimitsMap(CommandHandler handler, Map map) { - handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GenerateLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}"); + handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GetMaxLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}"); } } }