diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index ee2b82b30..7f4b4a05a 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -6379,7 +6379,7 @@ namespace Game.Entities if (newEqSet.Guid != 0) { // something wrong... - var equipmentSetInfo = _equipmentSets.LookupByKey(newEqSet.SetID); + var equipmentSetInfo = _equipmentSets.LookupByKey(newEqSet.Guid); if (equipmentSetInfo == null || equipmentSetInfo.Data.Guid != newEqSet.Guid) { Log.outError(LogFilter.Player, "Player {0} tried to save equipment set {1} (index: {2}), but that equipment set not found!", GetName(), newEqSet.Guid, newEqSet.SetID);