Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
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@@ -1253,7 +1253,7 @@ namespace Game.DungeonFinding
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error = LfgTeleportResult.Exhaustion;
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else if (player.GetVehicle())
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error = LfgTeleportResult.OnTransport;
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else if (!player.GetCharmGUID().IsEmpty())
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else if (!player.GetCharmedGUID().IsEmpty())
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error = LfgTeleportResult.ImmuneToSummons;
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else if (player.HasAura(9454)) // check Freeze debuff
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error = LfgTeleportResult.NoReturnLocation;
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