Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed

Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
This commit is contained in:
hondacrx
2021-11-01 11:19:47 -04:00
parent fd24603aea
commit ffb04bffc0
12 changed files with 132 additions and 109 deletions
+2
View File
@@ -73,6 +73,8 @@ namespace Game.Entities
//Charm
public List<Unit> m_Controlled = new();
List<Player> m_sharedVision = new();
Unit m_charmer; // Unit that is charming ME
Unit m_charmed; // Unit that is being charmed BY ME
CharmInfo m_charmInfo;
protected bool m_ControlledByPlayer;
public ObjectGuid LastCharmerGUID { get; set; }