Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
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@@ -112,7 +112,7 @@ namespace Game
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return;
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}
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if (pet != GetPlayer().GetPet() && pet != GetPlayer().GetCharm())
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if (pet != GetPlayer().GetPet() && pet != GetPlayer().GetCharmed())
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{
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Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} isn't a pet or charmed creature of player {1}", packet.PetGUID.ToString(), GetPlayer().GetName());
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return;
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@@ -609,7 +609,7 @@ namespace Game
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return;
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}
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharm())
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharmed())
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{
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Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: {0} isn't pet of player {1} ({2}).",
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packet.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
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@@ -660,7 +660,7 @@ namespace Game
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}
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// This opcode is also sent from charmed and possessed units (players and creatures)
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if (caster != GetPlayer().GetGuardianPet() && caster != GetPlayer().GetCharm())
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if (caster != GetPlayer().GetGuardianPet() && caster != GetPlayer().GetCharmed())
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{
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Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: {0} isn't pet of player {1} ({2}).", petCastSpell.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
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return;
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@@ -421,7 +421,7 @@ namespace Game
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return;
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}
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharm())
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharmed())
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{
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Log.outError(LogFilter.Network, "HandlePetCancelAura: {0} is not a pet of player '{1}'", packet.PetGUID.ToString(), GetPlayer().GetName());
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return;
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@@ -28,7 +28,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveDismissVehicle, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveDismissVehicle(MoveDismissVehicle packet)
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{
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ObjectGuid vehicleGUID = GetPlayer().GetCharmGUID();
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ObjectGuid vehicleGUID = GetPlayer().GetCharmedGUID();
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if (vehicleGUID.IsEmpty()) // something wrong here...
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return;
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