Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
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@@ -421,7 +421,7 @@ namespace Game
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return;
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}
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharm())
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if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharmed())
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{
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Log.outError(LogFilter.Network, "HandlePetCancelAura: {0} is not a pet of player '{1}'", packet.PetGUID.ToString(), GetPlayer().GetName());
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return;
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