Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed

Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
This commit is contained in:
hondacrx
2021-11-01 11:19:47 -04:00
parent fd24603aea
commit ffb04bffc0
12 changed files with 132 additions and 109 deletions
+1 -1
View File
@@ -421,7 +421,7 @@ namespace Game
return;
}
if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharm())
if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharmed())
{
Log.outError(LogFilter.Network, "HandlePetCancelAura: {0} is not a pet of player '{1}'", packet.PetGUID.ToString(), GetPlayer().GetName());
return;