Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
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@@ -28,7 +28,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveDismissVehicle, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveDismissVehicle(MoveDismissVehicle packet)
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{
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ObjectGuid vehicleGUID = GetPlayer().GetCharmGUID();
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ObjectGuid vehicleGUID = GetPlayer().GetCharmedGUID();
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if (vehicleGUID.IsEmpty()) // something wrong here...
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return;
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