Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
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@@ -386,7 +386,7 @@ namespace Scripts.Spells.Hunter
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if (!caster.GetPetGUID().IsEmpty())
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return SpellCastResult.AlreadyHaveSummon;
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if (!caster.GetCharmGUID().IsEmpty())
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if (!caster.GetCharmedGUID().IsEmpty())
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return SpellCastResult.AlreadyHaveCharm;
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}
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else
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