44 Commits

Author SHA1 Message Date
Hondacrx 1ea98d4f51 Core/Creature: Implement aggro grace period
Port From (https://github.com/TrinityCore/TrinityCore/commit/26d1337461114506ca57e2265d3dc5e96fd08f82)
2025-05-25 10:39:42 -04:00
Hondacrx 7d351406f5 Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/68db469ee1f992bcdc81de64d6af1007d303be05)
2024-11-11 21:11:21 -05:00
Hondacrx 5639a58a11 Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/11f32a2427caf7064947b03f3256e06d27fe6327)
2024-08-19 12:33:21 -04:00
Hondacrx 5f616b95f5 Core/Creature: implement overriding creature static flags based on spawnId and difficultyId
Port From (https://github.com/TrinityCore/TrinityCore/commit/b5ce4a66df0c76583c662056e46619c8fe98f297)
2024-08-19 12:08:42 -04:00
hondacrx 3a976b2353 Core/Creatures: Implemented unsummoning and resummoning critter pets on flying mounts and teleports (and related static flags)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f2ce5072d62e2835c4426220ebf8ade5fa67a79b)
2024-03-04 11:50:36 -05:00
hondacrx db05394d99 Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
Port From (https://github.com/TrinityCore/TrinityCore/commit/c541eda54d7e0dddeec329a6beac2948e0b0a40b)
2024-02-29 17:08:30 -05:00
hondacrx 29af2a63b7 Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT and overriding default mount from creature addon
Port From (https://github.com/TrinityCore/TrinityCore/commit/9463933eda630be97e3ab16cf66e419d2f696109)
2024-02-27 13:54:39 -05:00
hondacrx 7c812ae904 Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/f70a5817e1c07891185d716611d45f50b1c73b78)
2024-02-06 17:21:07 -05:00
hondacrx 55b91302ec Core/Creatures: Added db fields to hold creature static flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/7282a1772568111f95a1fb85e95f92421439c097)
2023-06-24 09:02:05 -04:00
hondacrx 068ccd990f Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty
Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
2023-05-30 08:16:40 -04:00
hondacrx bd2eb5baab Core/Creature: Implemented sparring with max health percent thresholds
Port From (https://github.com/TrinityCore/TrinityCore/commit/0750b7f8455df39a64462636ca296c6f2aa2b048)
2023-04-25 08:38:55 -04:00
hondacrx 9d4be0003b Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
2023-04-25 08:02:18 -04:00
hondacrx 5d0d9822e8 Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
2023-03-23 07:04:20 -04:00
hondacrx 1d5d0a32e6 Core/Creatures: Allow scripts to change creature loot id (must be done before death)
Port From (https://github.com/TrinityCore/TrinityCore/commit/155cf58236f7adbd169f57e0578c96fd7ce2173f)
2023-03-14 04:27:22 -04:00
hondacrx bc8dc03724 Core/Creatures: Allow overriding default gossip menu id
Port From (https://github.com/TrinityCore/TrinityCore/commit/09568736134372ec1a79b936a248eec30f071c8d)
2023-03-14 02:22:08 -04:00
hondacrx ccea9d09df Core/Creatures: Wrap all creature static flags in a structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/6bcbc786e50390cd64f634c87a5871178dd9b36f)
2023-03-14 02:19:34 -04:00
hondacrx 4d1337eed9 Core/Creatures: Added fields for static flags to creature class for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/379b1ec6ae83229ed2c5b82480d73d509c47be33)
2023-03-14 02:07:49 -04:00
hondacrx 74bb5e4541 Core/Creatures: Allow overriding non-gossip based trainer ids for creatures
Port From (https://github.com/TrinityCore/TrinityCore/commit/689d3a667af8c3e2662b77d14edf201771130bee)
2023-03-14 01:55:52 -04:00
hondacrx f73e64396f Update license headers for all files. 2023-01-18 17:25:32 -05:00
hondacrx 0c782c60c2 Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier
Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
2023-01-05 16:44:30 -05:00
hondacrx 7fc3293fd4 Fixes some errors with loot. 2022-10-25 18:09:05 -04:00
hondacrx 9b62b83984 Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
2022-10-18 16:07:00 -04:00
hondacrx b76c9571d2 Core/Loot: Move loot rolls from Group to Loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ef5079feeedfdafc9d3c1d9f865e96dbc77ecc8)
2022-09-18 17:57:08 -04:00
hondacrx 7bba4bdd79 Core/Loot: Allocate Loot separately from objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/7957e2d380e08fa831765f610c0e29d2f3e11a04)
2022-09-02 14:14:04 -04:00
hondacrx 965aeb7425 Updates some enums
Port From (https://github.com/TrinityCore/TrinityCore)
2022-05-29 22:53:33 -04:00
hondacrx 78d39e4c19 Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
2022-05-25 13:36:12 -04:00
hondacrx a89977ad99 Core/Unit: Fix movement hiccups in water
Port From (https://github.com/TrinityCore/TrinityCore/commit/6b242eee130f1ac405187a03cefaf595d857ad99)
2022-05-24 18:20:46 -04:00
hondacrx c6186f17bd Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
2022-01-07 09:33:54 -05:00
hondacrx 8c8e78bcbf Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b588694caed2ccab36241abb61e2c93ce8b5bb1)
2022-01-04 17:55:02 -05:00
hondacrx 92c90bf777 Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
2022-01-02 19:49:21 -05:00
hondacrx 6a42e70544 Core/Unit: rename more things
Port From (https://github.com/TrinityCore/TrinityCore/commit/4db13853f7707c168c1297e662f9e6085d2f01be)
2022-01-02 19:28:27 -05:00
hondacrx bc84e62688 Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
2021-11-15 23:22:08 -05:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 0e77439e20 Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
2021-02-04 10:32:48 -05:00
hondacrx 8b6c86d568 Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
2020-08-24 19:19:13 -04:00
hondacrx 08ef556a36 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
2020-08-24 11:26:27 -04:00
hondacrx 15ae7a7c66 Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
2020-08-23 21:52:32 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 0a29281557 Core/Misc: Fixed player corpse looting, added player corpse loot and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848)
2019-08-17 11:42:16 -04:00
hondacrx d3cbe70f56 Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
2019-08-17 10:47:55 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00