Commit Graph

19 Commits

Author SHA1 Message Date
hondacrx 78d39e4c19 Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
2022-05-25 13:36:12 -04:00
hondacrx a89977ad99 Core/Unit: Fix movement hiccups in water
Port From (https://github.com/TrinityCore/TrinityCore/commit/6b242eee130f1ac405187a03cefaf595d857ad99)
2022-05-24 18:20:46 -04:00
hondacrx c6186f17bd Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
2022-01-07 09:33:54 -05:00
hondacrx 8c8e78bcbf Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b588694caed2ccab36241abb61e2c93ce8b5bb1)
2022-01-04 17:55:02 -05:00
hondacrx 92c90bf777 Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
2022-01-02 19:49:21 -05:00
hondacrx 6a42e70544 Core/Unit: rename more things
Port From (https://github.com/TrinityCore/TrinityCore/commit/4db13853f7707c168c1297e662f9e6085d2f01be)
2022-01-02 19:28:27 -05:00
hondacrx bc84e62688 Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
2021-11-15 23:22:08 -05:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 0e77439e20 Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
2021-02-04 10:32:48 -05:00
hondacrx 8b6c86d568 Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
2020-08-24 19:19:13 -04:00
hondacrx 08ef556a36 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
2020-08-24 11:26:27 -04:00
hondacrx 15ae7a7c66 Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
2020-08-23 21:52:32 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 0a29281557 Core/Misc: Fixed player corpse looting, added player corpse loot and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848)
2019-08-17 11:42:16 -04:00
hondacrx d3cbe70f56 Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
2019-08-17 10:47:55 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00