hondacrx
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7edcdb6ea2
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workaround stealth interaction with Death and Decay and GameObject casts
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2017-11-13 13:12:07 -05:00 |
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hondacrx
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a5e8da2a57
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Update locales_gossip_menu_option to simple system
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2017-11-13 12:42:45 -05:00 |
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hondacrx
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71d913107d
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Fix build
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2017-11-05 17:41:31 -05:00 |
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hondacrx
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b8fe68ec8b
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Add WorldEffectID to Gameobject
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2017-11-05 17:40:57 -05:00 |
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hondacrx
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f81a877ad3
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Added DB-support for conversation actorGuids
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2017-11-05 16:55:27 -05:00 |
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hondacrx
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b9d3e7623b
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cleanup single target auras on spec switch
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2017-11-05 16:29:18 -05:00 |
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hondacrx
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4f5bc9af9a
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allow pets and totems to drop mod charges in owner auras.
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2017-11-05 16:29:17 -05:00 |
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hondacrx
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690198736e
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fix logic error in DamageInfo.ModifyDamage.
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2017-11-05 16:29:17 -05:00 |
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Fabian
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facab2dce6
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Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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2017-11-05 22:26:25 +01:00 |
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hondacrx
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8ed446ae7a
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Replace most T.Parse with T.TryParse for all user input.
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2017-11-05 15:21:29 -05:00 |
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hondacrx
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7272925732
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Apply reputation discount to all points in multi-segment paths
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2017-10-30 20:57:13 -04:00 |
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Fabian
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8393349316
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Fixed some (many) "{ get; set; }"
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2017-10-26 19:36:15 +02:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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