hondacrx
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900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
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98de3e2a02
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Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system
Port From (https://github.com/TrinityCore/TrinityCore/commit/251c1811aeb8636fb9dd422b3ee4a5db38d1fe59)
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2020-08-22 13:11:03 -04:00 |
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hondacrx
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36d5ba9884
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Core/Custom: Fixed Duel Reset Exploits
Port From (https://github.com/TrinityCore/TrinityCore/commit/04c303a7e5bc8bc27dedfdb99bc893f6d55da1de)
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2020-08-22 12:01:01 -04:00 |
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hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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87d30caa49
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Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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2019-09-01 10:37:14 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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9d3e87fd87
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Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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2018-01-03 13:57:16 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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