Commit Graph

19 Commits

Author SHA1 Message Date
hondacrx 99b4a7ea8b Misc fixes 2022-02-23 16:28:45 -05:00
hondacrx 595338284c Misc fixes. 2022-01-09 14:33:39 -05:00
hondacrx 97ce4d6db7 Misc fixes and missed stuff. 2022-01-04 17:37:55 -05:00
hondacrx b026ee7ef8 More cleanups of custom classes in favor of .NET runtime types. 2021-11-15 18:04:57 -05:00
hondacrx 032f9a55f3 Cleanup some warnings. 2021-11-15 16:11:20 -05:00
hondacrx fbd7df7c3f Some missed stuff. 2021-06-18 15:19:41 -04:00
hondacrx 03456fb574 Core/Scripts: Reworked scripts. More to come. 2021-02-18 11:57:11 -05:00
hondacrx 21edaf9993 Scripts/World: move Leviroth's item_script to SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/7204bb35e37bd148a18c7c3e7ce40537fb8702a1)
2021-01-08 20:40:09 -05:00
hondacrx f0037ab99f Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
2020-12-12 23:20:41 -05:00
hondacrx d7954f4fc7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
2020-06-18 12:39:39 -04:00
hondacrx ba885908b7 Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
2020-05-06 14:34:20 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 9ef63a86cf Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f70be050f971ee70da8953c4f094cb2adc233f8)
2019-08-31 11:12:07 -04:00
hondacrx b3faf9685a Fix build. (scripts are fixed but most need updated tho) 2019-08-18 23:23:18 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx f26f7a4348 Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts 2018-05-08 15:36:23 -04:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00