hondacrx
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5d0d9822e8
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Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
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2023-03-23 07:04:20 -04:00 |
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hondacrx
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1d5d0a32e6
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Core/Creatures: Allow scripts to change creature loot id (must be done before death)
Port From (https://github.com/TrinityCore/TrinityCore/commit/155cf58236f7adbd169f57e0578c96fd7ce2173f)
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2023-03-14 04:27:22 -04:00 |
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hondacrx
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bc8dc03724
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Core/Creatures: Allow overriding default gossip menu id
Port From (https://github.com/TrinityCore/TrinityCore/commit/09568736134372ec1a79b936a248eec30f071c8d)
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2023-03-14 02:22:08 -04:00 |
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hondacrx
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ccea9d09df
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Core/Creatures: Wrap all creature static flags in a structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/6bcbc786e50390cd64f634c87a5871178dd9b36f)
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2023-03-14 02:19:34 -04:00 |
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hondacrx
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4d1337eed9
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Core/Creatures: Added fields for static flags to creature class for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/379b1ec6ae83229ed2c5b82480d73d509c47be33)
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2023-03-14 02:07:49 -04:00 |
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hondacrx
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74bb5e4541
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Core/Creatures: Allow overriding non-gossip based trainer ids for creatures
Port From (https://github.com/TrinityCore/TrinityCore/commit/689d3a667af8c3e2662b77d14edf201771130bee)
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2023-03-14 01:55:52 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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0c782c60c2
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Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier
Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
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2023-01-05 16:44:30 -05:00 |
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hondacrx
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7fc3293fd4
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Fixes some errors with loot.
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2022-10-25 18:09:05 -04:00 |
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hondacrx
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9b62b83984
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Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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2022-10-18 16:07:00 -04:00 |
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hondacrx
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b76c9571d2
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Core/Loot: Move loot rolls from Group to Loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ef5079feeedfdafc9d3c1d9f865e96dbc77ecc8)
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2022-09-18 17:57:08 -04:00 |
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hondacrx
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7bba4bdd79
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Core/Loot: Allocate Loot separately from objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/7957e2d380e08fa831765f610c0e29d2f3e11a04)
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2022-09-02 14:14:04 -04:00 |
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hondacrx
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965aeb7425
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Updates some enums
Port From (https://github.com/TrinityCore/TrinityCore)
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2022-05-29 22:53:33 -04:00 |
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hondacrx
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78d39e4c19
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Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
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2022-05-25 13:36:12 -04:00 |
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hondacrx
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a89977ad99
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Core/Unit: Fix movement hiccups in water
Port From (https://github.com/TrinityCore/TrinityCore/commit/6b242eee130f1ac405187a03cefaf595d857ad99)
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2022-05-24 18:20:46 -04:00 |
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hondacrx
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c6186f17bd
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Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
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2022-01-07 09:33:54 -05:00 |
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hondacrx
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8c8e78bcbf
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Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b588694caed2ccab36241abb61e2c93ce8b5bb1)
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2022-01-04 17:55:02 -05:00 |
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hondacrx
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92c90bf777
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Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
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2022-01-02 19:49:21 -05:00 |
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hondacrx
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6a42e70544
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Core/Unit: rename more things
Port From (https://github.com/TrinityCore/TrinityCore/commit/4db13853f7707c168c1297e662f9e6085d2f01be)
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2022-01-02 19:28:27 -05:00 |
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hondacrx
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bc84e62688
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Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
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2021-11-15 23:22:08 -05:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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0e77439e20
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Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
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2021-02-04 10:32:48 -05:00 |
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hondacrx
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8b6c86d568
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Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
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2020-08-24 19:19:13 -04:00 |
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hondacrx
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08ef556a36
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Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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2020-08-24 11:26:27 -04:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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0a29281557
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Core/Misc: Fixed player corpse looting, added player corpse loot and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848)
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2019-08-17 11:42:16 -04:00 |
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hondacrx
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d3cbe70f56
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Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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2019-08-17 10:47:55 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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