hondacrx
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b97c21be44
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Spawn linked traps at gameobject creation instead of using DB spawns.
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2017-11-29 17:54:55 -05:00 |
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hondacrx
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0909720464
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Implemented AuraType.ModMaxPower
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2017-11-22 12:44:25 -05:00 |
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hondacrx
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2960d88aed
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Fix build
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2017-11-13 14:14:59 -05:00 |
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hondacrx
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2db12344e6
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Handle despawning and respawning of nearby linked traps on gameobject despawn and respawn
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2017-11-13 13:17:21 -05:00 |
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hondacrx
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71d913107d
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Fix build
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2017-11-05 17:41:31 -05:00 |
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hondacrx
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b8fe68ec8b
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Add WorldEffectID to Gameobject
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2017-11-05 17:40:57 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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