hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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ba885908b7
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Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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2020-05-06 14:34:20 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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9ef63a86cf
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Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f70be050f971ee70da8953c4f094cb2adc233f8)
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2019-08-31 11:12:07 -04:00 |
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hondacrx
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b3faf9685a
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Fix build. (scripts are fixed but most need updated tho)
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2019-08-18 23:23:18 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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f26f7a4348
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Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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2018-05-08 15:36:23 -04:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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