hondacrx
|
437fe2d8fd
|
Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
|
2024-02-05 18:18:30 -05:00 |
|
hondacrx
|
d9e524a657
|
Core/InstanceScript: Refactored door types to reflect its behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e2f04172864e3cff2b5559ac89ded23ade5f92e)
|
2024-02-02 15:04:43 -05:00 |
|
hondacrx
|
1c6563718e
|
More work on scripts
|
2023-10-20 07:29:05 -04:00 |
|
hondacrx
|
c56e1752f5
|
More Scripts done.
|
2023-10-16 12:35:26 -04:00 |
|
hondacrx
|
f73e64396f
|
Update license headers for all files.
|
2023-01-18 17:25:32 -05:00 |
|
hondacrx
|
ea1206ec71
|
Scripts/RLP: Added initial spawns and some cosmetic spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/486152e1631a28c72148a9d6eb2526a31602d599)
|
2023-01-11 01:05:29 -05:00 |
|
hondacrx
|
5c439a6bae
|
Core/Characters: Added Dracthyr Evoker creation data
Port From (https://github.com/TrinityCore/TrinityCore/commit/b71b121c51214d220163a3c278f212b6804ad644)
|
2023-01-06 17:49:02 -05:00 |
|