// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using Game.Networking.Packets; using System.Collections.Generic; namespace Game.BattleGrounds { public class BattlegroundScore { public ObjectGuid PlayerGuid; public byte TeamId; // PvPTeamId // Default score, present in every type public uint KillingBlows; public uint Deaths; public uint HonorableKills; public uint BonusHonor; public uint DamageDone; public uint HealingDone; public uint PreMatchRating; public uint PreMatchMMR; public uint PostMatchRating; public uint PostMatchMMR; public Dictionary PvpStats = new(); List _validPvpStatIds; public BattlegroundScore(ObjectGuid playerGuid, Team team, List pvpStatIds) { PlayerGuid = playerGuid; TeamId = (byte)(team == Team.Alliance ? PvPTeamId.Alliance : PvPTeamId.Horde); _validPvpStatIds = pvpStatIds; if (_validPvpStatIds != null) foreach (uint pvpStatId in _validPvpStatIds) PvpStats[pvpStatId] = 0; } public virtual void UpdateScore(ScoreType type, uint value) { switch (type) { case ScoreType.KillingBlows: KillingBlows += value; break; case ScoreType.Deaths: Deaths += value; break; case ScoreType.HonorableKills: HonorableKills += value; break; case ScoreType.BonusHonor: BonusHonor += value; break; case ScoreType.DamageDone: DamageDone += value; break; case ScoreType.HealingDone: HealingDone += value; break; default: Cypher.Assert(false, "Not implemented Battleground score type!"); break; } } public void UpdatePvpStat(uint pvpStatID, uint value) { if (_validPvpStatIds == null) return; if (!_validPvpStatIds.Contains(pvpStatID)) { Log.outWarn(LogFilter.Battleground, $"Tried updating PvpStat {pvpStatID} but this stat is not allowed on this map"); return; } PvpStats[pvpStatID] += value; Player player = Global.ObjAccessor.FindConnectedPlayer(PlayerGuid); if (player != null) player.UpdateCriteria(CriteriaType.TrackedWorldStateUIModified, pvpStatID); } public uint GetAttr(byte index) { return PvpStats.LookupByKey(index); } public virtual void BuildPvPLogPlayerDataPacket(out PVPMatchStatistics.PVPMatchPlayerStatistics playerData) { playerData = new PVPMatchStatistics.PVPMatchPlayerStatistics(); playerData.PlayerGUID = PlayerGuid; playerData.Kills = KillingBlows; playerData.Faction = TeamId; if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0) { PVPMatchStatistics.HonorData playerDataHonor = new(); playerDataHonor.HonorKills = HonorableKills; playerDataHonor.Deaths = Deaths; playerDataHonor.ContributionPoints = BonusHonor; playerData.Honor = playerDataHonor; } playerData.DamageDone = DamageDone; playerData.HealingDone = HealingDone; if (PreMatchRating != 0) playerData.PreMatchRating = PreMatchRating; if (PostMatchRating != PreMatchRating) playerData.RatingChange = (int)(PostMatchRating - PreMatchRating); if (PreMatchMMR != 0) playerData.PreMatchMMR = PreMatchMMR; if (PostMatchMMR != PreMatchMMR) playerData.MmrChange = (int)(PostMatchMMR - PreMatchMMR); foreach (var (pvpStatID, value) in PvpStats) playerData.Stats.Add(new PVPMatchStatistics.PVPMatchPlayerPVPStat((int)pvpStatID, value)); } public override string ToString() { return $"Damage done: {DamageDone}, Healing done: {HealingDone}, Killing blows: {KillingBlows}, PreMatchRating: {PreMatchRating}, PreMatchMMR: {PreMatchMMR}, PostMatchRating: {PostMatchRating}, PostMatchMMR: {PostMatchMMR}"; } public uint GetKillingBlows() { return KillingBlows; } public uint GetDeaths() { return Deaths; } public uint GetHonorableKills() { return HonorableKills; } public uint GetBonusHonor() { return BonusHonor; } public uint GetDamageDone() { return DamageDone; } public uint GetHealingDone() { return HealingDone; } } }