// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using System; using System.Numerics; namespace Game.Chat { [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class CommandAttribute : Attribute { public CommandAttribute(string command) { Name = command.ToLower(); } public CommandAttribute(string command, RBACPermissions rbac, bool allowConsole = false) { Name = command.ToLower(); RBAC = rbac; AllowConsole = allowConsole; } public CommandAttribute(string command, CypherStrings help, RBACPermissions rbac, bool allowConsole = false) { Name = command.ToLower(); Help = help; RBAC = rbac; AllowConsole = allowConsole; } /// /// Command's name. /// public string Name { get; private set; } /// /// Help String for command. /// public CypherStrings Help { get; set; } /// /// Allow Console? /// public bool AllowConsole { get; private set; } /// /// Minimum user level required to invoke the command. /// public RBACPermissions RBAC { get; set; } } [AttributeUsage(AttributeTargets.Class)] public class CommandGroupAttribute : CommandAttribute { public CommandGroupAttribute(string command) : base(command) { } } [AttributeUsage(AttributeTargets.Method)] public class CommandNonGroupAttribute : CommandAttribute { public CommandNonGroupAttribute(string command, CypherStrings help, RBACPermissions rbac, bool allowConsole = false) : base(command, help, rbac, allowConsole) { } public CommandNonGroupAttribute(string command, RBACPermissions rbac, bool allowConsole = false) : base(command, rbac, allowConsole) { } } public struct OptionalArg { public T Value { get; set { field = value; HasValue = true; } } public bool HasValue { get; private set; } public OptionalArg(T value) { Value = value; } public T GetValueOrDefault(T defaultValue) => HasValue ? Value : defaultValue; public static implicit operator T(OptionalArg optionalArg) => optionalArg.Value; public static implicit operator OptionalArg(T value) => new OptionalArg(value); } public class VariantArg { dynamic value; public dynamic GetValue() { return value; } public bool Set(dynamic val) { return CheckAndSet(val); } public bool Is() { return value is T; } internal bool CheckAndSet(dynamic val) { if (val is not T) return false; value = val; return true; } public static implicit operator T1(VariantArg variant) => variant.GetValue(); } public class VariantArg : VariantArg { public new bool Set(dynamic val) { return CheckAndSet(val) || CheckAndSet(val); } public static implicit operator T1(VariantArg variant) => variant.GetValue(); public static implicit operator T2(VariantArg variant) => variant.Is() ? variant.GetValue() : default; } public class VariantArg : VariantArg { public new bool Set(dynamic val) { return CheckAndSet(val) || CheckAndSet(val) || CheckAndSet(val); } public static implicit operator T1(VariantArg variant) => variant.GetValue(); public static implicit operator T2(VariantArg variant) => variant.GetValue(); public static implicit operator T3(VariantArg variant) => variant.GetValue(); } }