// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Entities; using Game.Maps; namespace Game { class GameEvents { public static void Trigger(uint gameEventId, WorldObject source, WorldObject target) { Cypher.Assert(source != null || target != null, "At least one of [source] or [target] must be provided"); WorldObject refForMapAndZoneScript = source ?? target; ZoneScript zoneScript = refForMapAndZoneScript.GetZoneScript(); if (zoneScript == null && refForMapAndZoneScript.IsPlayer()) zoneScript = refForMapAndZoneScript.FindZoneScript(); if (zoneScript != null) zoneScript.ProcessEvent(target, gameEventId, source); Global.ScriptMgr.OnEventTrigger(target, source, gameEventId); GameObject goTarget = target?.ToGameObject(); if (goTarget != null) { GameObjectAI goAI = goTarget.GetAI(); if (goAI != null) goAI.EventInform(gameEventId); } Player sourcePlayer = source?.ToPlayer(); if (sourcePlayer != null) TriggerForPlayer(gameEventId, sourcePlayer); Map map = refForMapAndZoneScript.GetMap(); TriggerForMap(gameEventId, map, source, target); } public static void TriggerForPlayer(uint gameEventId, Player source) { Map map = source.GetMap(); if (map.Instanceable()) { source.FailCriteria(CriteriaFailEvent.SendEvent, gameEventId); source.StartCriteria(CriteriaStartEvent.SendEvent, gameEventId); } source.UpdateCriteria(CriteriaType.PlayerTriggerGameEvent, gameEventId, 0, 0, source); if (map.IsScenario()) source.UpdateCriteria(CriteriaType.AnyoneTriggerGameEventScenario, gameEventId, 0, 0, source); } public static void TriggerForMap(uint gameEventId, Map map, WorldObject source = null, WorldObject target = null) { map.ScriptsStart(ScriptsType.Event, gameEventId, source, target); } } }