// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.BattleGrounds; using Game.Entities; using Game.Groups; using Game.Networking; using Game.Networking.Packets; using Game.DataStorage; using System.Collections.Generic; using System; using Game.Misc; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.QuestGiverStatusQuery, Processing = PacketProcessing.Inplace)] void HandleQuestgiverStatusQuery(QuestGiverStatusQuery packet) { var questGiver = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (questGiver == null) { Log.outInfo(LogFilter.Network, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver {0}", packet.QuestGiverGUID.ToString()); return; } QuestGiverStatus questStatus = _player.GetQuestDialogStatus(questGiver); //inform client about status of quest GetPlayer().PlayerTalkClass.SendQuestGiverStatus(questStatus, packet.QuestGiverGUID); } [WorldPacketHandler(ClientOpcodes.QuestGiverHello, Processing = PacketProcessing.Inplace)] void HandleQuestgiverHello(QuestGiverHello packet) { Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.QuestGiverGUID, NPCFlags.QuestGiver, NPCFlags2.None); if (creature == null) { Log.outDebug(LogFilter.Network, "WORLD: HandleQuestgiverHello - {0} not found or you can't interact with him.", packet.QuestGiverGUID.ToString()); return; } // remove fake death if (GetPlayer().HasUnitState(UnitState.Died)) GetPlayer().RemoveAurasByType(AuraType.FeignDeath); // Stop the npc if moving uint pause = creature.GetMovementTemplate().GetInteractionPauseTimer(); if (pause != 0) creature.PauseMovement(pause); creature.SetHomePosition(creature.GetPosition()); _player.PlayerTalkClass.ClearMenus(); if (creature.GetAI().OnGossipHello(_player)) return; _player.PrepareQuestMenu(creature.GetGUID()); _player.SendPreparedQuest(creature); } [WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverAcceptQuest(QuestGiverAcceptQuest packet) { WorldObject obj; if (!packet.QuestGiverGUID.IsPlayer()) obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item); else obj = Global.ObjAccessor.FindPlayer(packet.QuestGiverGUID); var CLOSE_GOSSIP_CLEAR_SHARING_INFO = new System.Action(() => { GetPlayer().PlayerTalkClass.SendCloseGossip(); GetPlayer().ClearQuestSharingInfo(); }); // no or incorrect quest giver if (obj == null) return; Player playerQuestObject = obj.ToPlayer(); if (playerQuestObject != null) { if ((_player.GetPlayerSharingQuest().IsEmpty() && _player.GetPlayerSharingQuest() != packet.QuestGiverGUID) || !playerQuestObject.CanShareQuest(packet.QuestID)) return; if (!_player.IsInSameRaidWith(playerQuestObject)) return; } else { if (!obj.HasQuest(packet.QuestID)) return; } // some kind of WPE protection if (!_player.CanInteractWithQuestGiver(obj)) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; // prevent cheating if (!GetPlayer().CanTakeQuest(quest, true)) return; if (!_player.GetPlayerSharingQuest().IsEmpty()) { Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest()); if (player != null) { player.SendPushToPartyResponse(_player, QuestPushReason.Accepted); _player.ClearQuestSharingInfo(); } } if (!_player.CanAddQuest(quest, true)) return; _player.AddQuestAndCheckCompletion(quest, obj); if (quest.IsPushedToPartyOnAccept()) { var group = _player.GetGroup(); if (group != null) { foreach (GroupReference groupRef in group.GetMembers()) { Player player = groupRef.GetSource(); if (player == _player || !player.IsInMap(_player)) // not self and in same map continue; if (player.CanTakeQuest(quest, true)) { player.SetQuestSharingInfo(_player.GetGUID(), quest.Id); //need confirmation that any gossip window will close player.PlayerTalkClass.SendCloseGossip(); _player.SendQuestConfirmAccept(quest, player); } } } } if (quest.HasFlag(QuestFlags.LaunchGossipAccept) && !quest.HasFlagEx(QuestFlagsEx.SuppressGossipAccept)) { void launchGossip(WorldObject worldObject) { _player.PlayerTalkClass.ClearMenus(); _player.PrepareGossipMenu(worldObject, _player.GetGossipMenuForSource(worldObject), true); _player.SendPreparedGossip(worldObject); _player.PlayerTalkClass.GetInteractionData().IsLaunchedByQuest = true; } Creature creature = obj.ToCreature(); if (creature != null) launchGossip(creature); else { GameObject go = obj.ToGameObject(); if (go != null) launchGossip(go); } } // do not close gossip if quest accept script started a new interaction else if (!_player.PlayerTalkClass.GetInteractionData().IsInteractingWith(obj.GetGUID(), PlayerInteractionType.QuestGiver)) _player.PlayerTalkClass.GetInteractionData().IsLaunchedByQuest = true; else _player.PlayerTalkClass.SendCloseGossip(); } [WorldPacketHandler(ClientOpcodes.QuestGiverQueryQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverQueryQuest(QuestGiverQueryQuest packet) { // Verify that the guid is valid and is a questgiver or involved in the requested quest var obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, (TypeMask.Unit | TypeMask.GameObject | TypeMask.Item)); if (obj == null || (!obj.HasQuest(packet.QuestID) && !obj.HasInvolvedQuest(packet.QuestID))) { GetPlayer().PlayerTalkClass.SendCloseGossip(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!GetPlayer().CanTakeQuest(quest, true)) return; if (quest.IsAutoAccept() && GetPlayer().CanAddQuest(quest, true)) GetPlayer().AddQuestAndCheckCompletion(quest, obj); if (quest.IsTurnIn()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, obj.GetGUID(), GetPlayer().CanCompleteQuest(quest.Id), true); else GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(quest, obj.GetGUID(), true, false); } } [WorldPacketHandler(ClientOpcodes.QueryQuestInfo, Processing = PacketProcessing.Inplace)] void HandleQuestQuery(QueryQuestInfo packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) _player.PlayerTalkClass.SendQuestQueryResponse(quest); else { QueryQuestInfoResponse response = new(); response.QuestID = packet.QuestID; SendPacket(response); } } [WorldPacketHandler(ClientOpcodes.QuestGiverChooseReward, Processing = PacketProcessing.Inplace)] void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; if (packet.Choice.Item.ItemID != 0) { switch (packet.Choice.LootItemType) { case LootItemType.Item: ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) continue; if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) continue; itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } break; case LootItemType.Currency: if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID)) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)"); return; } bool currencyValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { currencyValid = true; break; } } if (!currencyValid) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)"); return; } break; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null || !obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsTurnIn())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, true)) // First, check if player is allowed to turn the quest in (all objectives completed). If not, we send players to the offer reward screen { if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) // Then check if player can receive the reward item (if inventory is not full, if player doesn't have too many unique items, and so on). If not, the client will close the gossip window { GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj); } } else GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestGiverRequestReward, Processing = PacketProcessing.Inplace)] void HandleQuestgiverRequestReward(QuestGiverRequestReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; if (!quest.HasFlag(QuestFlags.AutoComplete)) { WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null || !obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!_player.CanInteractWithQuestGiver(obj)) return; } if (GetPlayer().CanCompleteQuest(packet.QuestID)) GetPlayer().CompleteQuest(packet.QuestID); if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) return; GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestLogRemoveQuest, Processing = PacketProcessing.Inplace)] void HandleQuestLogRemoveQuest(QuestLogRemoveQuest packet) { if (packet.Entry < SharedConst.MaxQuestLogSize) { uint questId = GetPlayer().GetQuestSlotQuestId(packet.Entry); if (questId != 0) { if (!GetPlayer().TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel Quest quest = Global.ObjectMgr.GetQuestTemplate(questId); QuestStatus oldStatus = _player.GetQuestStatus(questId); _player.RemoveActiveQuest(questId); if (quest != null) { if (quest.HasFlagEx(QuestFlagsEx.NoAbandonOnceBegun)) { foreach (QuestObjective objective in quest.Objectives) if (_player.IsQuestObjectiveComplete(packet.Entry, quest, objective)) return; } if (quest.LimitTime != 0) GetPlayer().RemoveTimedQuest(questId); if (quest.HasFlag(QuestFlags.Pvp)) { GetPlayer().pvpInfo.IsHostile = GetPlayer().pvpInfo.IsInHostileArea || GetPlayer().HasPvPForcingQuest(); GetPlayer().UpdatePvPState(); } } GetPlayer().SendForceSpawnTrackingUpdate(questId); GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements. GetPlayer().DespawnPersonalSummonsForQuest(questId); Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId); Global.ScriptMgr.OnQuestStatusChange(_player, questId); if (quest != null) Global.ScriptMgr.OnQuestStatusChange(_player, quest, oldStatus, QuestStatus.None); } GetPlayer().UpdateCriteria(CriteriaType.AbandonAnyQuest, 1); } } [WorldPacketHandler(ClientOpcodes.QuestConfirmAccept)] void HandleQuestConfirmAccept(QuestConfirmAccept packet) { if (_player.GetSharedQuestID() != packet.QuestID) return; _player.ClearQuestSharingInfo(); Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; Player originalPlayer = Global.ObjAccessor.FindPlayer(GetPlayer().GetPlayerSharingQuest()); if (originalPlayer == null) return; if (!_player.IsInSameRaidWith(originalPlayer)) return; if (!originalPlayer.IsActiveQuest(packet.QuestID)) return; if (!_player.CanTakeQuest(quest, true)) return; if (!_player.CanAddQuest(quest, true)) return; _player.AddQuestAndCheckCompletion(quest, null); // NULL, this prevent DB script from duplicate running if (quest.SourceSpellID > 0) _player.CastSpell(_player, quest.SourceSpellID, true); } [WorldPacketHandler(ClientOpcodes.QuestGiverCompleteQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; WorldObject obj; if (autoCompleteMode) obj = GetPlayer(); else obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null) return; if (!quest.HasFlag(QuestFlags.AutoComplete)) { if (!obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != GetPlayer().GetGUID()) return; } if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) { Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { if (quest.IsRepeatable()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false); else GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } else { if (quest.HasQuestObjectiveType(QuestObjectiveType.Item)) // some items required GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); else // no items required GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } [WorldPacketHandler(ClientOpcodes.QuestGiverCloseQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverCloseQuest(QuestGiverCloseQuest questGiverCloseQuest) { if (_player.FindQuestSlot(questGiverCloseQuest.QuestID) >= SharedConst.MaxQuestLogSize) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(questGiverCloseQuest.QuestID); if (quest == null) return; Global.ScriptMgr.OnQuestAcknowledgeAutoAccept(_player, quest); } [WorldPacketHandler(ClientOpcodes.PushQuestToParty)] void HandlePushQuestToParty(PushQuestToParty packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; Player sender = GetPlayer(); if (!_player.CanShareQuest(packet.QuestID)) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotAllowed); return; } // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share if (Global.QuestPoolMgr.IsQuestActive(packet.QuestID)) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotDaily); return; } Group group = sender.GetGroup(); if (group == null) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty); return; } foreach (GroupReference groupRef in group.GetMembers()) { Player receiver = groupRef.GetSource(); if (receiver == sender) continue; if (!receiver.GetPlayerSharingQuest().IsEmpty()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy); continue; } if (!receiver.IsAlive()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Dead); receiver.SendPushToPartyResponse(sender, QuestPushReason.DeadToRecipient, quest); continue; } switch (receiver.GetQuestStatus(packet.QuestID)) { case QuestStatus.Rewarded: { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest); continue; } case QuestStatus.Incomplete: case QuestStatus.Complete: { sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest); receiver.SendPushToPartyResponse(sender, QuestPushReason.OnQuestToRecipient, quest); continue; } default: break; } if (!receiver.SatisfyQuestLog(false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull); receiver.SendPushToPartyResponse(sender, QuestPushReason.LogFullToRecipient, quest); continue; } if (!receiver.SatisfyQuestDay(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest); continue; } if (!receiver.SatisfyQuestMinLevel(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LowLevel); receiver.SendPushToPartyResponse(sender, QuestPushReason.LowLevelToRecipient, quest); continue; } if (!receiver.SatisfyQuestMaxLevel(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.HighLevel); receiver.SendPushToPartyResponse(sender, QuestPushReason.HighLevelToRecipient, quest); continue; } if (!receiver.SatisfyQuestClass(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Class); receiver.SendPushToPartyResponse(sender, QuestPushReason.ClassToRecipient, quest); continue; } if (!receiver.SatisfyQuestRace(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Race); receiver.SendPushToPartyResponse(sender, QuestPushReason.RaceToRecipient, quest); continue; } if (!receiver.SatisfyQuestMinReputation(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LowFaction); receiver.SendPushToPartyResponse(sender, QuestPushReason.LowFactionToRecipient, quest); continue; } if (!receiver.SatisfyQuestMaxReputation(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.HighFaction); receiver.SendPushToPartyResponse(sender, QuestPushReason.HighFactionToRecipient, quest); continue; } if (!receiver.SatisfyQuestDependentQuests(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Prerequisite); receiver.SendPushToPartyResponse(sender, QuestPushReason.PrerequisiteToRecipient, quest); continue; } if (!receiver.SatisfyQuestExpansion(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Expansion); receiver.SendPushToPartyResponse(sender, QuestPushReason.ExpansionToRecipient, quest); continue; } if (!receiver.CanTakeQuest(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid); receiver.SendPushToPartyResponse(sender, QuestPushReason.InvalidToRecipient, quest); continue; } sender.SendPushToPartyResponse(receiver, QuestPushReason.Success); if (quest.IsTurnIn() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true); else { receiver.SetQuestSharingInfo(sender.GetGUID(), quest.Id); receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false); if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true)) { receiver.AddQuestAndCheckCompletion(quest, sender); sender.SendPushToPartyResponse(receiver, QuestPushReason.Accepted); receiver.ClearQuestSharingInfo(); } } } } [WorldPacketHandler(ClientOpcodes.QuestPushResult)] void HandleQuestPushResult(QuestPushResult packet) { if (!GetPlayer().GetPlayerSharingQuest().IsEmpty()) { if (_player.GetPlayerSharingQuest() == packet.SenderGUID) { Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest()); if (player != null) player.SendPushToPartyResponse(_player, packet.Result); } _player.ClearQuestSharingInfo(); } } [WorldPacketHandler(ClientOpcodes.QuestGiverStatusMultipleQuery)] void HandleQuestgiverStatusMultipleQuery(QuestGiverStatusMultipleQuery packet) { _player.SendQuestGiverStatusMultiple(); } [WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)] void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet) { WorldQuestUpdateResponse response = new(); // @todo: 7.x Has to be implemented //response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value)); SendPacket(response); } [WorldPacketHandler(ClientOpcodes.ChoiceResponse)] void HandlePlayerChoiceResponse(ChoiceResponse choiceResponse) { PlayerChoiceData playerChoiceData = _player.PlayerTalkClass.GetInteractionData().GetPlayerChoice(); if (playerChoiceData == null) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (none allowed)"); return; } if (playerChoiceData.GetChoiceId() != choiceResponse.ChoiceID) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} ({playerChoiceData.GetChoiceId()} allowed)"); return; } if (playerChoiceData.GetExpireTime().HasValue && playerChoiceData.GetExpireTime() < GameTime.GetSystemTime()) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to expired player choice {choiceResponse.ChoiceID})"); return; } uint? responseId = playerChoiceData.FindIdByClientIdentifier((ushort)choiceResponse.ResponseIdentifier); if (!responseId.HasValue) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response identifier {choiceResponse.ResponseIdentifier}"); return; } PlayerChoice playerChoice = Global.ObjectMgr.GetPlayerChoice(choiceResponse.ChoiceID); if (playerChoice == null) return; PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponse((ushort)responseId); if (playerChoiceResponse == null) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {responseId}"); return; } if (playerChoiceResponse.Flags.HasFlag(PlayerChoiceResponseFlags.DisabledButton | PlayerChoiceResponseFlags.DisabledOption | PlayerChoiceResponseFlags.HideButtonShowText)) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select disabled player choice response {responseId}"); return; } Global.ScriptMgr.OnPlayerChoiceResponse(Global.ObjAccessor.GetWorldObject(_player, _player.PlayerTalkClass.GetInteractionData().SourceGuid), _player, playerChoice, playerChoiceResponse, (ushort)choiceResponse.ResponseIdentifier); } [WorldPacketHandler(ClientOpcodes.UiMapQuestLinesRequest)] void HandleUiMapQuestLinesRequest(UiMapQuestLinesRequest uiMapQuestLinesRequest) { var uiMap = CliDB.UiMapStorage.LookupByKey(uiMapQuestLinesRequest.UiMapID); if (uiMap == null) return; UiMapQuestLinesResponse response = new(); response.UiMapID = uiMap.Id; var questLines = Global.ObjectMgr.GetUiMapQuestLinesList(uiMap.Id); foreach (uint questLineId in questLines) { var questLineQuests = Global.DB2Mgr.GetQuestsForQuestLine(questLineId); if (questLineQuests.Empty()) continue; bool isQuestLineCompleted = true; foreach (var questLineQuest in questLineQuests) { Quest quest = Global.ObjectMgr.GetQuestTemplate(questLineQuest.QuestID); if (quest != null) { if (_player.CanTakeQuest(quest, false)) response.QuestLineXQuestIDs.Add(questLineQuest.Id); if (isQuestLineCompleted && !_player.GetQuestRewardStatus(questLineQuest.QuestID)) isQuestLineCompleted = false; } } if (!isQuestLineCompleted) response.QuestLineIDs.Add(questLineId); } var quests = Global.ObjectMgr.GetUiMapQuestsList(uiMap.Id); foreach (uint questId in quests) { Quest quest = Global.ObjectMgr.GetQuestTemplate(questId); if (quest != null && _player.CanTakeQuest(quest, false)) response.QuestIDs.Add(questId); } SendPacket(response); } [WorldPacketHandler(ClientOpcodes.SpawnTrackingUpdate)] void HandleSpawnTrackingUpdate(SpawnTrackingUpdate spawnTrackingUpdate) { QuestPOIUpdateResponse response = new(); bool hasObjectTypeRequested(TypeMask objectTypeMask, SpawnObjectType objectType) { if (objectTypeMask.HasAnyFlag(TypeMask.Unit)) return objectType == SpawnObjectType.Creature; else if (objectTypeMask.HasAnyFlag(TypeMask.GameObject)) return objectType == SpawnObjectType.GameObject; return false; } foreach (var requestInfo in spawnTrackingUpdate.SpawnTrackingRequests) { SpawnTrackingResponseInfo responseInfo = new(); responseInfo.SpawnTrackingID = requestInfo.SpawnTrackingID; responseInfo.ObjectID = requestInfo.ObjectID; var spawnTrackingTemplateData = Global.ObjectMgr.GetSpawnTrackingData(requestInfo.SpawnTrackingID); QuestObjective activeQuestObjective = _player.GetActiveQuestObjectiveForSpawnTracking(requestInfo.SpawnTrackingID); // Send phase info if map is the same or spawn tracking related quests are taken or completed if (spawnTrackingTemplateData != null && (_player.GetMapId() == spawnTrackingTemplateData.MapId || activeQuestObjective != null)) { responseInfo.PhaseID = (int)spawnTrackingTemplateData.PhaseId; responseInfo.PhaseGroupID = (int)spawnTrackingTemplateData.PhaseGroup; responseInfo.PhaseUseFlags = spawnTrackingTemplateData.PhaseUseFlags; // Send spawn visibility data if available if (requestInfo.ObjectTypeMask != 0 && (requestInfo.ObjectTypeMask & (int)(TypeMask.Unit | TypeMask.GameObject)) != 0) { // There should only be one entity foreach (var data in Global.ObjectMgr.GetSpawnMetadataForSpawnTracking(requestInfo.SpawnTrackingID)) { var spawnData = data.ToSpawnData(); if (spawnData == null) continue; if (spawnData.Id != requestInfo.ObjectID) continue; if (!hasObjectTypeRequested((TypeMask)requestInfo.ObjectTypeMask, data.type)) continue; if (activeQuestObjective != null) { SpawnTrackingState state = _player.GetSpawnTrackingStateByObjectives(requestInfo.SpawnTrackingID, data.spawnTrackingQuestObjectives); responseInfo.Visible = data.spawnTrackingStates[(int)state].Visible; break; } } } } response.SpawnTrackingResponses.Add(responseInfo); } SendPacket(response); } } }