// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using System.Collections.Generic; namespace Game.Networking.Packets { class AdventureJournalOpenQuest : ClientPacket { public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { } public override void Read() { AdventureJournalID = _worldPacket.ReadUInt32(); } public uint AdventureJournalID; } class AdventureJournalUpdateSuggestions : ClientPacket { public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { } public override void Read() { OnLevelUp = _worldPacket.HasBit(); } public bool OnLevelUp; } class AdventureJournalDataResponse : ServerPacket { public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { } public override void Write() { _worldPacket.WriteBit(OnLevelUp); _worldPacket.FlushBits(); _worldPacket.WriteInt32(AdventureJournalDatas.Count); foreach (var adventureJournal in AdventureJournalDatas) { _worldPacket.WriteInt32(adventureJournal.AdventureJournalID); _worldPacket.WriteInt32(adventureJournal.Priority); } } public bool OnLevelUp; public List AdventureJournalDatas = new(); } struct AdventureJournalEntry { public int AdventureJournalID; public int Priority; } }