// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.Entities; using System.Collections.Generic; namespace Game.Networking.Packets { struct SpellReducedReagent { public int ItemID; public int Quantity; public void Write(WorldPacket data) { data.WriteInt32(ItemID); data.WriteInt32(Quantity); } } class CraftingData { public int CraftingQualityID; public float QualityProgress; public int SkillLineAbilityID; public int CraftingDataID; public int Multicraft; public int SkillFromReagents; public int Skill; public int CritBonusSkill; public float field_1C; public ulong field_20; public bool IsCrit; public bool field_29; public bool field_2A; public bool BonusCraft; public List ResourcesReturned = new(); public uint OperationID; public ObjectGuid ItemGUID; public int Quantity; public ItemInstance OldItem = new(); public ItemInstance NewItem = new(); public int EnchantID; public int ConcentrationCurrencyID; public int ConcentrationSpent; public int IngenuityRefund; public bool HasIngenuityProc; public bool ApplyConcentration; public void Write(WorldPacket data) { data.WriteInt32(CraftingQualityID); data.WriteFloat(QualityProgress); data.WriteInt32(SkillLineAbilityID); data.WriteInt32(CraftingDataID); data.WriteInt32(Multicraft); data.WriteInt32(SkillFromReagents); data.WriteInt32(Skill); data.WriteInt32(CritBonusSkill); data.WriteFloat(field_1C); data.WriteUInt64(field_20); data.WriteInt32(ResourcesReturned.Count); data.WriteUInt32(OperationID); data.WritePackedGuid(ItemGUID); data.WriteInt32(Quantity); data.WriteInt32(EnchantID); data.WriteInt32(ConcentrationCurrencyID); data.WriteInt32(ConcentrationSpent); data.WriteInt32(IngenuityRefund); foreach (SpellReducedReagent spellReducedReagent in ResourcesReturned) spellReducedReagent.Write(data); data.WriteBit(IsCrit); data.WriteBit(field_29); data.WriteBit(field_2A); data.WriteBit(BonusCraft); data.WriteBit(HasIngenuityProc); data.WriteBit(ApplyConcentration); data.FlushBits(); OldItem.Write(data); NewItem.Write(data); } } }