// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; namespace Game.Networking.Packets { public class UpdateObject : ServerPacket { public UpdateObject() : base(ServerOpcodes.UpdateObject, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteBytes(Data); } public uint NumObjUpdates; public ushort MapID; public byte[] Data; } }